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Ui is moderately broken when you fullscreen pc

Seems like there's some hidden mechanic? - towers should always do the same damage unless overlapped, there's the same space between enemies after all, the same amount of time in range. Yet even as soon as level 2 that's not the case.
It's like there's some micro timing (think world clock) that makes them lose a shot on every enemy that passes them?

Maybe you lose one shot of damage on the front most enemy, that's expected, whatever - but it should not be *every* enemy coming through with one more health than they should have.

Hi! Thanks a lot for the detailed feedback.

Just to clarify, that 'micro-timing' issue isn't a hidden mechanic, it's actually a synchronization bug I've just caught thanks to you, and I'm working on a fix for it right now.

Regarding the UI, you're right; since it was originally designed for mobile, PC scaling can be a bit off in full-screen mode. I tried fixing the UI issue, but I haven't found a solution that doesn't break the game yet. I’ll be doing more research to find a proper fix.