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Hi! Thanks a lot for the detailed feedback.

Just to clarify, that 'micro-timing' issue isn't a hidden mechanic, it's actually a synchronization bug I've just caught thanks to you, and I'm working on a fix for it right now.

Regarding the UI, you're right; since it was originally designed for mobile, PC scaling can be a bit off in full-screen mode. I tried fixing the UI issue, but I haven't found a solution that doesn't break the game yet. I’ll be doing more research to find a proper fix.