Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sane Sage Studios

2
Posts
1
Topics
1
Followers
A member registered 20 days ago · View creator page →

Creator of

Recent community posts

Click and Play!

Logic Defense is a "puzzle-first" strategy game. No grinding, no lucky crits—just pure logic.

Every level is a handcrafted puzzle. You have fixed paths, a limited set of turrets, and specific slots. You have to find the one optimal strategy to survive.

Features:

  • Puzzle-Box Design: Handcrafted challenges where you analyze enemy paths for the perfect placement.
  • Charming Visuals: High-quality pixel art using Pixel Frog’s "Tiny Swords" assets.
  • Mobile-Ready: Fast-paced, bite-sized levels designed for quick sessions.
  • Scaling Complexity: Maps grow larger and more strategic as you progress.
  • Constant Evolution: New turrets and enemy types introduced every few levels to keep you on your toes.
  • World Conquest: Journey through 3 distinct regions: the Island, the Plain, and the Mountain.


I need your help!

  • Bug Hunting: Help us find glitches to ensure a smooth launch.
  • Game Balancing: Your feedback on turret strength and difficulty is vital for a fair challenge.
  • Localization: We support 14 languages! Help us polish the text in English, Spanish, Turkish, and more.

If you join the beta and help us test for 14 days, your name will be added to the in-game credits "Wall of Fame" forever!

Click and Play!

Hi! Thanks a lot for the detailed feedback.

Just to clarify, that 'micro-timing' issue isn't a hidden mechanic, it's actually a synchronization bug I've just caught thanks to you, and I'm working on a fix for it right now.

Regarding the UI, you're right; since it was originally designed for mobile, PC scaling can be a bit off in full-screen mode. I tried fixing the UI issue, but I haven't found a solution that doesn't break the game yet. I’ll be doing more research to find a proper fix.