Is there any possible estimate for when this will be implemented?
Viewing post in Screen-space color quantization & dithering
Not sure exactly when I'll be able to publish the next update, but it's in the works right now. I've been updating some of my other asset packs this week, but I believe I'm mostly done with those for now, so I'm hoping to have something ready for this one in the next few days. Let's say by the end of next week as a very rough estimate?
Noticed a tiny bug with the dither pattern scaling (nothing too bad though) if you have the game view resolution set to something not 2x the reference resolution (or you have the pixel scale set to something weird), the dither pattern pixels get weirdly squished around. Better explained by the screenshots below where the first one is with 1920x1080 and the second one is with 2560x1440. I have scale in screen space turned on and the vertical reference resolution set to 1080. Seems that the dither pattern scales with the scanline/rgb size slider.

