Hi!
While testing the TexelLit lighting mode on the Retro Lit shader, I noticed that the objects still use a somewhat default per-pixel lit look on top of the texel based lighting. Is there a way to just purely use the texel based lighting without any per pixel "modern" lighting blended? The look I'm going for purely uses the texels for highlights and shadows. Is this possible to achieve?
Below is an image where you can clearly see the line of the basic lit shadow and the pixelated texel shadow.

If it's possible it would be cool to be able to have the texel lighting be dithered itself without affecting the base texture. (Example image below)

Thanks!







