wow really well done even for an alpha release. played on kb+m. yes technically a map wouldve helped but without a map it made the game feel so much more expansive and looming. i loop back and i think "woah this really is a big map, theres a lot to explore, i probably missed something and that means i get to explore more :)"
Still though, yes a map would be helpful. I'm glad I played without it though.
I like the jank, i like that 3d controls bug out on camera transitions, i like that audio is incorrectly sourced from the camera and not from the player, i like that zooming in sometimes goes into 3rd person over the shoulder and sometimes doesn't. I like that we can find random clothes all over the place and that it automatically equips them and that we can change the clothing. I like that picking up a key card plays a noise that is too loud. or that the footsteps feel too loud and heavy for such a perceivably light character
Things you should probably change
- audio sourcing from player instead of camera
- have more consistent aiming camera behavior
- lower noise for picking up keycard
- different footfall sounds for walking on bare feet vs shoes
- cull certain light fixtures when the camera is behind the wall. the light/wall object still appears in view even though the wall is invisible from the opposite side
- enemies spotting you sooner when running, have better line of sight to spot you
amazing map layout, great enemies, great weapons, great varied animations, love that enemies walk around after you die. amazing game, keep going at your own pace
Haha, yeah, it's that phase when fixing one thing introduces three new issues. And we also have to ignore some of them for the time being to focus on the core issues like cameras and controls.
Sound sourcing in a game like this is a tricky thing because you think you should hear what your character hears but in instances where the character is turned towards the camera you would hear the audio mirrored - stuff would happen on the left and you would hear it from the right. It's same with vision - you don't see what's in character's vision, you see what the camera shows you. we just need to adjust the settings so it feels more natural.
The third person camera is dynamic and only activates when enemy is out of sight - at least it should as it needs adjustments.
Also recommend trying the game with exclusive keybaord or a gamepad. KB+M is so far the least optimal layout until we include more functionality for the mouse.
Thanks so much for the feedback!