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engelsherz

6
Posts
2
Following
A member registered Jun 16, 2020

Recent community posts

That's so cool that this is your first time posing 3d models, i had no idea. Everything felt very expressive. My friend and I playing the game together kept laughing at how well done some of the ashley bubbles were. 

I love how your creativity and ideas brought about learning so much. Definitely sounds like a lot of work, but its useful to know such a manual process, so when you automate in the future you'll have a better understanding of what needs to be done.

I used Vivaldi Browser, because my Firefox and Brave browsers are so out of date they say webgl isn't supported when it really is. My Linux OS needs an update so I can get newer browser versions XD We'll get to that one day :P

oh i didnt even know you could leave reviews on itch and my account is years old haha, just left one!

did you use gmod to do the ashley animations? or how did you pose everything? and what was your workflow for compressing those thousands of images?

I had some trouble running the windows version, but thats probably because im running it through WINE on linux with 12 yr old hardware haha. game would crash, textures longer than expected to load, or load on half the screen. either way browser let me play just fine. 

haha i honestly dont blame you. its better to make something unoptimized than not at all. and yes im impressed with how standardized and compressed the photos actually are. in the order of kbs for most of the ones i saw! doubly so it makes it easy to grab some of the ashley bubbles as pfps haha


seriously, this is such a work of art. the browser version plays very smoothly. the writing, jokes, and witty quips are very enjoyable. thank you for creating this

I must make a hastily worded edit to my previous review. Best Game Ever, Jacob Geller, pLEEEASEE hop on this shit

Unapologetically, unironically, a really really good game that is worth your time. Dev could probably stand to learn some better compression than TWENTY TWO THOUSAND FILES ALL IN PNGS AND JPGS, but hey, can't knock what works. I love the CD-ROM era lighting and animation. Thank you so much for putting the cleary long nights and hundreds of hours into making this

wow really well done even for an alpha release. played on kb+m. yes technically a map wouldve helped but without a map it made the game feel so much more expansive and looming. i loop back and i think "woah this really is a big map, theres a lot to explore, i probably missed something and that means i get to explore more :)"

Still though, yes a map would be helpful. I'm glad I played without it though. 

I like the jank, i like that 3d controls bug out on camera transitions, i like that audio is incorrectly sourced from the camera and not from the player, i like that zooming in sometimes goes into 3rd person over the shoulder and sometimes doesn't. I like that we can find random clothes all over the place and that it automatically equips them and that we can change the clothing. I like that picking up a key card plays a noise that is too loud. or that the footsteps feel too loud and heavy for such a perceivably light character

Things you should probably change
- audio sourcing from player instead of camera
- have more consistent aiming camera behavior
- lower noise for picking up keycard
- different footfall sounds for walking on bare feet vs shoes
- cull certain light fixtures when the camera is behind the wall. the light/wall object still appears in view even though the wall is invisible from the opposite side
- enemies spotting you sooner when running, have better line of sight to spot you

amazing map layout, great enemies, great weapons, great varied animations, love that enemies walk around after you die. amazing game, keep going at your own pace