Haha, yeah, it's that phase when fixing one thing introduces three new issues. And we also have to ignore some of them for the time being to focus on the core issues like cameras and controls.
Sound sourcing in a game like this is a tricky thing because you think you should hear what your character hears but in instances where the character is turned towards the camera you would hear the audio mirrored - stuff would happen on the left and you would hear it from the right. It's same with vision - you don't see what's in character's vision, you see what the camera shows you. we just need to adjust the settings so it feels more natural.
The third person camera is dynamic and only activates when enemy is out of sight - at least it should as it needs adjustments.
Also recommend trying the game with exclusive keybaord or a gamepad. KB+M is so far the least optimal layout until we include more functionality for the mouse.
Thanks so much for the feedback!