Hey what engine did you use? i love the aesthetics, it reminds me of clive barker undying :)
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Thank you. I used Godot but I'm sure you can achieve this look in any 3d engine.
I think the aesthetic you describe is the result of the texture compression I had to apply to the models (to keep file size down) and also that the level architecture (walls & ground) is really low poly and flat in my game.