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(+1)

Hey what engine did you use? i love the aesthetics, it reminds me of clive barker undying :)

(1 edit)

Thank you. I used Godot but I'm sure you can achieve this look in any 3d engine.

I think the aesthetic you describe is the result of the texture compression I had to apply to the models (to keep file size down) and also that the level architecture (walls & ground) is really low poly and flat in my game.

for sure. it just felt like the default look of coppercube :)