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8 Happy Pixels

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A member registered Aug 31, 2018 · View creator page →

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same here... gg nontheless

for sure. it just felt like the default look of coppercube :)

Hey what engine did you use? i love the aesthetics, it reminds me of clive barker undying :)

what the others have said, a tutorial would've made a big difference for many. i love the characters. reminds me of don't starve. oh and regarding the tutorial, you could write one on the itch page ;)

it took a bit to get comfortable with the mechanic. nice job man

so basically your calling us all noobs... :))

it does need some rails or other objects, but given it's for a jam, great job man. neat ideea 

293s  1 complain... where are the enemies!  :D  fun game man

i can definetly see this one as a party game :)

what a nice relaxin rage game lol. gg

you really on to something here. work some more and polish it beyond the jam ;)

Simple effective and within the theme. nice job man! :)

i have a very old mobile game with this mechanic. anyway, yeah, i've dwelving on this idea for a long time and it's time to make it come true. i'm working on the slowmo controller now :)

great job. what was the endgame of this project? 

maan, i almost gave up, i thought the game was bugged. i loved the gameplay and presentation :)

i bet you wanted more time :P looks good, glad to see gdevelop, also reminds me of alien syndrome to some extent. am i wrong?

i've allwayst wanted to do this mechanic, but didn't passed my mind as slick. kudos :)

slick or not, i live the survivor genre :D

geometry dash with a twist :)) gg

great job man. it takes abit to take a hang of the controlls :)

i loved the presentation :)

although cool, the offset between the crosshair and where the arrow goes hurts. but again cool, and amongst the more polished games

supermario x angrybirds. nice 

amongst the better fps games ive tested so far

gonna turn your nightmare into a full blown exp in the future >:) thank you :)

movement is the thing i focus the most. happy you liked it :)

glad you enjoyed it, and yes, enemies, slow mo, power ups, physics :)

Thank you! :)

thank you :)

some drops 

i got confused, because when i wrote rock, ro was white, the rest gone red. same with scissors, thats why i wrote ross :P

yup, made :)

reef saved, yet i was still cleaning while your voiceover :)

it took a bit for me to understand how the grading system work, but i did eventually. great job :P

and just when i was about to dismiss it, i found out you can actually aim... noice 

it leans more on the relaxing side... at first ;))

thank you :)

oh, i haven't read the itch page. nonetheless, glad i bumped into you monseur conaisseur :)

slow and steady, easy now [puck]. i should definetly learn pico 8 one day :)

the first 5 star all around :)) love it