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I'ts such a fun game. The most engaging one I played so far in this jam. The gameplay just pulls you in. 

There is a weird difficulty curve where if you let one person turn zombies the game becomes lot more difficult and you are likely to get more zombies which makes the game impossible. So the only way I found to "win" is to just get so good that you don't get any zombies at all, but then the whole zombie mechanic is skiped which is kinda a shame. 
I think maybe this could be solved if the zombies wre quicker to spawn (so it's impossible to serve all tables in time and some will spawn for sure) and there was also some way to get rid of the zombies, so that there doesn't form a hoard which blocks you entirely and makes it impossible to play. But im not sure if this would be the right decision to go with the game.

All this to just give you some feedback, it's a rly good game, loved it a lot.

Thank you so much for such a detailed review — I’m really happy that you enjoyed the game!

I was also thinking about what to do with the sudden spike in difficulty. Balancing turned out to be the hardest part here.

Maybe it would make sense to introduce something like a temporary “freeze” effect for the zombies? I’m still a bit bothered by the fact that you can technically finish the game without serving a single customer 😅

Or perhaps the customer could remain assigned to their table, and if they turn into a zombie, you could “cure” them and let them continue drinking their coffee? I’ll try experimenting with that idea over the weekend. Thanks for giving me some food for thought!

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Yeah difficulty was a problem for me as well making my game, especially since I got mixed feedback from my friends when they were testing it. Some were able to finish it easily pretty much on the 1st try and for some it was so hard they couldn't even finish it. Hope you find a way to solve this game design puzzle lol. Good luck