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kvloginov

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A member registered 22 days ago · View creator page →

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Great game for testing your monitor quality — on mine, everything blended into one black screen, so I had to pull out my Mac 😄

Unusual concept — I like it!

I really enjoyed the game — probably one of the most interesting ones in the jam! I’m really glad it’s fully finished.

I liked the mechanic of replaying the levels again and again. By the final level, I had memorized them and was completing them much faster — it’s great when you can really feel your own progression as a player.

The music fits perfectly. I love how it kicks in when the lights turn on, and I really like the overall style — keep it up!

The game looks really cool! I’d love to play the final version with sound and some added challenge.

Unfortunately, I got stuck between a wall and the elevator and couldn’t move, so I wasn’t able to finish the game :(

Wow! The coffee machine mechanics are implemented really well, and the visuals are very pleasant. I liked how you gradually start making coffee faster over time.

The only issue I noticed is that at some point the guests stopped accepting the coffee that was shown when taking the order. It might be a bug — or maybe I misunderstood something.

Yeah, really, I think I'll rework this part so that the complexity doesn't increase exponentially.

A very heavy story — the game conveys that feeling of hopelessness with great accuracy. I’m sorry for your loss.

I agree, it’s hard to evaluate a game when it’s something so personal.

Thank you! I really tried to make the animation "lively," and I'm glad you noticed!

Thank you!

Thank you for playing the game!

Good idea, thank you! I think this will kill two birds with one stone—the problem with difficulty and the problem with what coins are for!

Thank you for playing! I'll definitely do different difficulties next week.

Thank you for playing!

Good idea! I think that would make the game more exciting!

The style and music are top-notch! Very atmospheric!

I really enjoyed this puzzle — probably the most interesting game I’ve played in this jam! The levels are thoughtfully designed, and the “jump” mechanic is really clever.

As for small improvements, it would be nice to have zoom and restart mapped to keyboard keys. And maybe assign jump to the Space bar — pressing W that often gets a bit tiring.

Beautiful intro! I also love that the game plays like old SNES-era games — it feels very nostalgic.

Searching for the right house is interesting, but within the time limit it’s hard to memorize them all, so you end up checking them by trial and error, which can get a bit tiring.

Wow! The visual style is really beautiful!

And the mechanics are interesting too — having to collect food on the field, and being able to speed up by eating the wrong food, is a cool touch!

The game looks and feels nice to play!

For a clicker-style game, though, I’d love a bit more pace and progression. It took about 3–5 minutes between buying the cookies and the kettle. And the tea lovers never showed up (as I understand it, I probably need tea bags too?).

On one hand, it does a good job of conveying that slow, cozy cave vibe. On the other hand, I kind of want a bit more excitement and momentum from the gameplay.

> Submitted ..— 48 seconds before the deadline
Not bad)

The game looks beautiful, and the ability to recommend games is interesting.

I really like the character style and the interaction with the tray!
Mine actually broke near the end of the game too :(

I only see the Tutorial button even if I complete it, and in full screen mode too :(

Ahah, indeed!

I like the game’s style and its core mechanic. I just wish it were a bit more challenging — to see what would happen if I fell asleep, I had to just stand there and do nothing for about a minute.

I think that if you add a bit more challenge, it could become a really great game!

You made a big game! It honestly felt like I played three different games in one.

10 cat meows out of 10 🐾

I really enjoyed the game — everything is kept in one very pleasant, cohesive style!

I loved memorizing the recipes for specific monsters and preparing the drinks “blind” — it really gives a sense of personal progression.

And the coolest part is that it feels like a complete, full-fledged game!

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Thank you! I’m really glad you liked it!

Thank you!

Are the assets and code AI? If you did, could you please put a disclaimer :)

Yes, I did use AI, and I indicated it in the `AI generation disclosure` section on the game page — I assumed it would be visible. But apparently, it wasn’t.

I’ve now added a note about AI to the description as well. Thanks for pointing that out!

Thank you!!

Thank you so much for such a detailed review — I’m really happy that you enjoyed the game!

I was also thinking about what to do with the sudden spike in difficulty. Balancing turned out to be the hardest part here.

Maybe it would make sense to introduce something like a temporary “freeze” effect for the zombies? I’m still a bit bothered by the fact that you can technically finish the game without serving a single customer 😅

Or perhaps the customer could remain assigned to their table, and if they turn into a zombie, you could “cure” them and let them continue drinking their coffee? I’ll try experimenting with that idea over the weekend. Thanks for giving me some food for thought!

It’s much more convenient now, thank you!

I’d also like to say that I really like the game’s style and the way the page is designed — it feels so cozy and heartfelt.

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I beat 100k! My fingers were so tired after that, I decided to give up 😄

The best strategy was to just run around the beans. It was fun!

I’d love to have an auto-fire mode and a slightly closer camera view — it’s a bit hard to see where you’re shooting.

Interesting atmosphere, I like the interior of the cafe!

Judging by the screenshots, can the coffee be made with milk? 🙂

And in general, clickers are always addictive.

I don’t know how that happened, but I ended up spending about 10 minutes playing — it’s really addictive!

I stopped because I bought something that made the camera start shooting automatically, but not where I wanted it to, so I just kept filling up the camera’s memory with useless junk :(

Thank you, I’m glad to do my best!

I really like the mechanic where self-destruction makes the next playthrough easier!
I’d love to play the finished version of the game!

It's also need to switch your keyboard layout to English for everything to work.

Now I get it — it worked! Great dialogue style and coffee-making animation!

I probably should have added difficulty levels, because when I was playing it myself, not a single zombie appeared — I managed to clear everything in time, and I was worried the game might end up being too easy.

But I played it so many times while developing it that I guess I just got used to it 😅

Got it! I'm new to small indie games and didn't know that, but now I do, thanks!

That cooking mechanic is really elegant from a game design perspective — you just bring the correct ingredients for the order, and there’s no need for extra interactions to check the recipe or actually prepare the dish.

It honestly made me want to add a similar mechanic to my own game 😄

Haha, great style and music! Indeed, full of "dark"