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Ori-Rowan

49
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4
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A member registered Aug 05, 2024 · View creator page →

Creator of

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It is very short and simple, but it feels polished and nice and it's a good bite sized expirience which is emotionally impactful. And if I can guess correctly or focus was way more on the art, which I think u did great, all the art is so good and the game has great atmosphere. Job well done!

Interesting mechanic with having to guess by sound

What an interesting concept. I rly like the fantasy of being a secret surveillance spy who has to sus out the "bad guys" (or at least bad according to the boss) and its a rly good spin on the limitation. Great job!

Pretty interesting concept. I think think the idea of running a coffee shop like that has a lot of potential and the game has a nice cozy atmosphere. I wasnt quite sure what my goal was and it took me some time to figure out and some of the features felt a bit buggy. Otherwise, its a nice jam game..

Interesting game, it has nice platforming challanges. Only thing that confused me was that I didn't know I could sprint which made the game impossible and frustrating, and placing controls into settings was kinda unituitive for me so it took me a while till I found it. Otherwise good job!

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OMG thanks so much. I accidentally introduced a bug yesterday that made the game unplayable and didn't notice. Should be alright now. Thanks so much for reporting the bug, u saved me XD

Yeah, I've had people say they didn't realize that mechanic already. I have to make this more clear somehow. Thanks for the feedback and thanks for playing <3

Damn this game is very personal, very raw. It made me cry. It's so simple, yet so effective at conveying what you felt.

To be honest I was hesitant as to if I want to rate it or not, since I don't feel like it's my palce to give a point rating to something like this. But I decided that the entry deserves to be recognized since I haven't played a more impactful game in this jam so far.

Im sorry for your loss, hope you are doing better. 

Wow such a good FNAF like game. I rly like the generator mechanic, its more engaging than classic FNAF imo and it lead to very stressfull moment where I had only a bit power left with Cattie i tried shutting it on and off to perserve power and prayed they dont jump out, then the power ran out and I thought I was skrewed, then  i waited in the dark and when the power finally got back on I found on the cams that they went away. Very nice, good job!

Awh, thank you for the kind words <3

Thank you for playing <3 Im glad to hear the game turned out well

I rly like the puzzless and interpreting the limitation as a pun is genious. Great job!

Thank you so much <3

Yeah I get that, the time pressure is very limiting, I think u did great for 3 days. But I think it can turn into a rly interesting twin stick shooter, if you work on it some more. It has a rly good "base" 

Thank you for playing <3

I rly like the gameplay. I was confused as to what the game is supposed to be about, but I had so much fun figuring it out as I went and I even loughed outloud while playing which I didn't do playing a game in a long time. It is unpolished, but I think it has some potential. 

Thank you for playing, glad  you enjoyed it <3

Thanks <3

Awh, thank you so much <3

Thank you <3

I rly liked the game. The visuals are so nice and the story had me hooked waiting to see who's the stalker. Also I rly like how u incorporated the limitation naratively.  And I cant forget the cat in the back, its the best part of the game, I also found a bug where I got locked while playing the sheep game and I had to restart the game.

Awh thanks a lot! I was aiming exactly for what you described, so reading it made me very happy. Im glad you enjoyed the game <3

I liked it. It is simple but atmospheric.I feel like it was too easy to just keepthe car and myself full, so it could use more mechanical depth I think. Great job tho, I enjoyed the game

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Yeah difficulty was a problem for me as well making my game, especially since I got mixed feedback from my friends when they were testing it. Some were able to finish it easily pretty much on the 1st try and for some it was so hard they couldn't even finish it. Hope you find a way to solve this game design puzzle lol. Good luck

I rly love he idea a lot. Its suh a nice implementation of the limitation. Sarah is so frustrating tho, just let me blow out the candles god damn it! XD

I love the the artstyle so much, its so cute and has so much personality, as well as the little voices for the critters. I think the gameplay needs a bit more depth tho as it was too easy for me

I love the artstyle, and there is some nice thought in the game. Good job

Ah unfortunately I can't play, I dont have a web cam, but the idea sounds very cool

Yeah I agree. I think some more mechanics that force you to switch the lights on and off (like ghost and warewolf) would go a long way in fixing that and bringing more action. But memorizing the recipies and layout was the inteded way to play. Thanks for playing and the feedback <3

Thanks for playing, I planned on doing it so that the visuals change based on ingredients, but then I kinda forgot to add it  XD

May I ask what in particular was the hard part for u?

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Oh I'm sorry to hear that. You gotta start it and then you use X to start the game. There is no mouse input if you tried clicking the buttons. If that doesn't work then idk what's wrong  :/

I'ts such a fun game. The most engaging one I played so far in this jam. The gameplay just pulls you in. 

There is a weird difficulty curve where if you let one person turn zombies the game becomes lot more difficult and you are likely to get more zombies which makes the game impossible. So the only way I found to "win" is to just get so good that you don't get any zombies at all, but then the whole zombie mechanic is skiped which is kinda a shame. 
I think maybe this could be solved if the zombies wre quicker to spawn (so it's impossible to serve all tables in time and some will spawn for sure) and there was also some way to get rid of the zombies, so that there doesn't form a hoard which blocks you entirely and makes it impossible to play. But im not sure if this would be the right decision to go with the game.

All this to just give you some feedback, it's a rly good game, loved it a lot.

I rly like the visuals, they are very charming. It's shame u didnt have time to finilize the game.

Interesting take on the limitation with "keeping a secret" rather than literal darkness. Tho the game felt kinda messy and I had no idea what was going on half of the time, but maybe thats what you were going for.

I rly love the graphics, animations and sound design. Even tho its a shotgun rullette clone it's rly well made and it shows the effort that went into it. Tho game felt kinda janky. Sometimes I didn't get clear feedback when I thought I should have, like the board randomly reset and I wasn't sure why or I used an item and it seemed to not do anything, or I wasn't sure how many coffee's are poinsed in a round. But great entry regardless, good job!

I rly love the idea. Combining attackwith the ability to see is a great idea and creative use of the limitation and makes a fun mechanic. I think a really an interesting game could be squeezed out of it.

I am not quite sure what wold fix the repetitiveness, I am not rly a fan if idle games and I am not quite sure how exactly to fix this. For one I think the game is fine as is, cuz the pacing is good and I think the repetitiveness isn't a problem if you don't plan on making the game longer. But if you do I think it would help if u add more feature, in other words  more upgrades that somehow shake up the gameplay. Maybe managing some sort of new way of laundering or something that would unlock at around the time the game ends now, that would add a new mini-game which you would gradually automate.

I love it, its so cute. Such a fun idea and a charming art style. There were a few bugs then and there: being unable to manually pickup money dropped by helpers, inspector seems to not notice some stuff. I also feel like it gets repetetive quickly, tho for a gamejam thats understandable and its kinda an inherent feature of clicker games (which this kinda is). Tho the pacing is done very well and the game ends round around where it starts getting boring/repetetive. Great job anyways

A great idea to make use of dimension and scale for the player to create their own solution to the level. The controls were a bit clunky at times and I found a cheesy bug that width increases ur horizontal speed, and since u spawn at the top if u have a really wide object u can just zoom to the exit. Nonetheless, its a great entry to the game jam. Good job!

I can see the papers please inspo in there. Love the style and the execution. Enjoyed the game a lot, good job!