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A jam submission

OathboundView game page

Submitted by Shaluka — 1 hour, 17 minutes before the deadline
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Oathbound's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#13.9033.903
Visuals#34.0004.000
Audio#43.3233.323
Overall#63.5973.597
Theme#373.1613.161

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which theme(s) did your game incorporate, and how?
OATHBOUND seamlessly integrates two distinct jam themes:

PIGS: The entire game is set in the Pig Kingdom. Players embark on a quest to defeat the King Pig by navigating through pig-infested puzzle rooms. A mysterious Golden Knight mentor guides them on their journey.

EVERYTHING HAS A COST: Knight cannot naturally wield swords. Instead, he must collect blades from the environment. Each pig defeated consumes one sword permanently. Player must carefully manage this limited resource, as running out of swords means certain failure. Strategic planning is crucial: player must decide which pigs to fight, which to avoid, and when to use their precious swords.

Did you use any pre-made assets? If so, what were they and where were they from?
All visual assets (character sprites, UI elements, tiles,
animations, and logo) were created by me using Affinity
Designer/Canva.

MUSIC: Background music loop sourced from ZapSplat
(royalty-free)
Source: https://www.zapsplat.com/sound-effect-category/game-music-and-loops/

All game code, level design, and narrative content are
original.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

I love the animation, the art. I finished playing the game too!  I think it's really polished, great job !

Submitted

LOVE THE VECTOR ART DIRECTION !! really simple really sweet really cleaaannnnnnnn great job gang!!

Submitted(+1)

Affinity and Godot love! Amazingly well polished, the puzzles were nice and simple but clever, I didn't realise I could walk on the lock tiles for a bit, but I figured it out.   I would like more of this with harder puzzles please and thanks!

(+1)

good game

Submitted(+1)

This might just be game of the year.

Submitted(+1)

это лучшая игра в мире
This is the best game in the world

Submitted(+1)

Wow, what an degree of polish. Simple but effective graphics... damn that was what I was aiming for but yours are so much better.

Serious winner candiate. 14/14

Developer

Hey man, appreciate your kind words :), every game has its own pros and cons, but I think if we’ve already executed and shipped a game for a jam, that itself is a win. And your game was such a nice experience – a bit intense, but it really nailed those vampire vibes. I’m more of an artist than a coder so I take a bit more time to code, but you’re a great coder :),.

Submitted

I wanted to add something. I have been playing your games multiple times now or rather my 5 year old. He thinks this is super fun and is able to solve it completely by himself. If you plan updates or expand on that idea you already have a big fan, I want you to know that. We'll eagerly awaiting a new release. (and by now it would be nice to skip the tutorial levels :D)

Developer

Hey, thanks a bunch! My main goal is to create games that are easy for everyone to pick up. So, when your  son finished my game, it made my day! Also, yes, of course, Oathbound will have a post-jam update. It might take a few weeks, but I’m planning to expand the levels and add a tutorial skip button, as you mentioned. I haven’t started the post-jam content yet, but I’ll definitely keep you in the loop. Also, please mention your son to get him excited for more Oathbound! :D And hey, could you ask him what he thinks about the Golden Knight? Will he love to play as him, or maybe even play alongside him on the same board?

Submitted(+1)

This was such a joy to play! The visuals are so cute! I was stuck on one of the first levels for a while but after that they were pretty easy! Great job!

Submitted(+1)

This game is so good! I’d totally play a lot more of it if you keep improving it later.

Before knowing I could walk on top of the lock block 🔒 without the key I was stuck in one of the first levels, but after figuring it out, all the other levels were quite easy (I know developing levels for this kind of game is very hard), but still very fun!

One of the most complete games of this jam, congrats 😁.

Developer (2 edits) (+1)

Hey man, thanks a bunch for playing Oathbound and for the kind words! Yeah, there’s definitely a post-jam update coming, and I’ve got some cool ideas to add more levels by making the grid bigger. I’ll definitely keep you in the loop!

Viewing comments 29 to 21 of 29 · Next page · Last page