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You're doing great so far.

A few almost-no-effort / huge improvement bits from me would be all sound-related.


1. Fix the sound of the humm-buzz of the lights. You can pretty clearly and distinctly hear where it loops; this really distracts from the illusion, and almost has the opposite effect that the buzz is supposed to produce.

2. Remove the ambient "Star Trek: TNG Engine" noise from the game entirely. The buzz of the lights will be unsettling enough. 

3. The narration of the beginning of the game is great: taking from the original source material was the right call. But the narrator themselves sounds too...ominous and dark. The person should sound...tired. Weary. Like they know what it's like in there, to wander endlessly. Subtlety is the key to the Backrooms anyway, and you got that in a lot of places. I vote putting it in the intro for Classic.

Thanks for the ideas!
1- I actually got a seamless version of the hum buzz sfx from one of my players, which I used in Backrooms: The Lore, but I guess I forgot to also change it for this game

2- I had to search for the Star Trek thing because I had no idea what you're talking about :)))) but this game doesn't have anything like that, it sort of reminds me of Cute Adblocker's ambient, but I'm pretty sure I didn't put it in Backrooms as well. Maybe the new hum effect will change your mind idk

3- I narrated that myself! And yep I did that on purpose, it gives to the atmosphere and many people fear my voice which helps with the horror element as well lol