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jerryjrowe

217
Posts
3
Topics
20
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329
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A member registered Mar 21, 2019

Recent community posts

...I actually really like the *borders*!  Any chance you'll release those separately?

How have I not seen your stuff before?!
Amazing 5* stuff.

Top tier; wishlisted! :D

Dang this is great. 5/5
I'll be following you now. :D

These are literally all the frames...
I do like the way this guy looks, but...
Frames aren't the same size.
The feet are missing in one of them. 


So I will ask...
Was AI used in the creation of this asset?

Wow, this guy is original!! A 'walking' slime is new to me! 5*.

I would love to see some sort of attack / hurt animation, but...he's already great.

Worth it. Any one of these guys is worth $20. 

This is the normal + transformed versions of each guy??

If so...I guess I have to buy now. :D  (I already had a lot of these...but...I gotta have all of them!!!)

This looks really great!  I would suggest this for your preview video:
Show how you could make one of the apartment buildings 'dance' to the bass line, while the other listens for the higher-pitched parts (like the vocals).


I think that could show it off even more.

This and your other guy that you just released--- *great* quality! I gotta say, I'm looking forward to more from you.  5* for both.

Even better than your previous batch!

So many parts of these sound like they're hearkening to certain (also good) chiptunes I've heard before; I don't know if that's just the convergence of greatness, or if it's deliberate, but either way, these are some solid chiptunes!

BDragon: one of like, 4 guys on itch who is using AI properly: to expand on his work, and then he curates and edits it, so that the end result is *good*. 

5*, as usual, for the masterful BDragon. :)

Very nice!
I have seen SO MUCH stuff that says "8-bit" when what they mean is "There was some squarewave instrumentation." Yours sounds like it was made using the actual chipset.

Good BGM!

This looks incredible. I'm downloading it and 5*-ing it right away, in good faith. 

I am betting this technique could be used to make some sprite sheets, too!

OMG!  That was *fast*!
Looking forward to your next work!

All of these are definitely worthy of showing up somewhere; if I have to pick a favorite from the bunch: Peaceful World.

It has such a good, clear, hum-able melody that you could remix a dark version for your final battle theme.

Good work!

Fellow adventurer:
Quite nice!
So good I will be using him.

But I would offer something that I think might improve him for you, since you're on quite the adventure...
An armored knight is a great choice for an animated sprite!  Again---every animation for this guy is good enough that I'm unhesitatingly using him.
For his idle and run animations, you *could* have his individual parts (like his forearm / elbow plate / top breastplate) move about a pixel, and it would make him see much more...well...animated.
For the attack animation---I always go in and palette swap white swathes with darker gray (easier on my eyes). And it does look like his feet move a bit; usually I think you have to plant one foot or the other for the animation (as though they were pushing off of their back foot), but maybe this guy is just light on his feet. :D

But this guy is definitely a keeper as-is; don't think I'm putting down what you made.

Pixel art is deceptively difficult, especially for *animations*, and it really looks like you got all the basics on your very first try, which is pretty cool. 

Linux version (or browser version) please! :D

This sprite sheet is a simple yet glitch-riddled heap I had an AI cough up onto my hard drive, featuring a 2D “warrior” in both malformed and “wearing vaguely different pixels” variations. It includes what I’m calling animations—walking, running, attacking—even though the frames don’t align, don’t loop, and don’t obey the laws of anatomy, physics, or basic decency.

Whether you're prototyping a disaster or need visual noise to distract from your game’s lack of polish, these sprites offer a static-hallucinated-by-a-toaster level of quality. Blurry, broken, and barely passable as art, they’re ideal for anyone who wants to say they “made something” without doing anything at all.

This parody of your asset description was written by ChatGPT. The original? Also sounds like ChatGPT wrote it—just with no human supervision. At least mine is paying attention.

I want to see the finished product for sure...!
I would sacrifice Belonging. I would have sacrificed Freedom, but...Then I'm kinda selfish, and those with whom I belong would have to take care of me. I wouldn't want to burden others like that. So I'd prefer the freedom to help others. Truth is the last to go, and I think I'd prefer to die before I sacrificed that. :D

I gotta say this guy is great: minimalist, small file size, good animations, all around great asset.

One thing of note:

Your frame sizes are not consistent across animations, which means that people who use this would need to re-edit everything manually themselves to get Grim in the right spot.

That is a big improvement to make for the final file, but it's really the only thing I would suggest. It's a great asset. 

OMG wait I just noticed the name. HydroGene!! Your stuff on OGA is great, too. Downloaded. I'll let you know when I release anything worth seeing. :)


These are all actually quite nice, especially for being AI-made.
I strongly request that you make each of these in multiple states of awesomeness (for when a building gets an upgrade) and damage (for when these buildings get attacked).

I think that would be worth getting and using on a wide basis by many people.
These are nice, though! 5/5

I really like these buildings. Like if the D'ni were cute (from Myst). :D

Would love to see more of them!

For a resource like this, you should have 2 layers:
One for the stone, one for the glow. That way, the programmer can let the glow fade in or pulse.

In an ideal world, your glow would be grayscale, so the programmer could modulate the glow (maybe one of those things is a health recovery, and another is an MP recovery, or a save spot---different colors mean different things---maybe a faster pulse means it has a greater effect, &c &c).

If you're going to make buildings, here's what I would suggest: 


Make several of them in different states of increasing awesomeness. (Like..."Archery Range 1," "Archery Range 2" and so on.)  A large number of buildings in a consistent style, each in different stages of progression, is a huge need. And if you're going to use AI to make your art, then please try to do something like that with it. 

These three little towers are cute, but I doubt they'll see much use because they would need to be in multiple "upgrade states" to be useful in a town, and multiple "damage states" to be useful in most other circumstances. 

If you tossed out several dozen such buildings (archery range, barracks, defense tower, town hall, granary, larder, well, houses, alchemy center, church, school, etc etc), you'd be like unto kenny. 

Very nice.

I want to take a moment to acknowledge your adoption of best practices:

1) You gave us both sheets and individual sprites for each animation.

2) You centered your sprite in some white space.

And then on top of it all you gave us good art. :D

5/5
Makes me want to buy your stuff when I have a spot for him. Really hoping for more art from you!

Ack; what happened to itch.io? I seem to only be able to use PayPal to buy? Or do you have to set up your account here to accept other methods of payment?

Wow...I am hoping for lots more from you.

I will now buy this.

More houses! :D

Very fun!
Have you considered making parallax backgrounds?  And / or animating these? (Like the flames on the book.)

Oh this guy looks fun; give him more animations! :)

It's a cute style.
I see how you sliced it all up, so we could exactly re-create your scene, but when actually using assets, I prefer to have the houses I use centered and cropped.
Another big 'bonus' would be if the roofs -- but just the colored part --- was a separate layer, and the color was set to grayscale. That way, I could modulate that layer while the game was running, and while still using the one original file, have multiple houses that mean different things!

Definitely a good start, and I look forward to more! Buildings of all sorts are a big need in the art department for games.

What is the file size, then?
...and can YOU use that program (PNGQUANT) to give us a parallel set of files? (And how big would THOSE be?)

Great work, as always! 5*

As always, 5* material from chieriit. :)

The overall cuteness of the dolphin says "friend," but that glowing red eye of doom says "boss."

I vote boss! :D  This is a very good looking li'l sprite. (And as I learned from The Messenger, good bosses make great friends!) :D

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Oh yes please-- more animations for this guy. This dolphin looks very fun indeed.

I have like, 30 "armored knight" sprites. I have zero other dolphin sprites!

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A 5* pack for sure. I hope there will be more! :) Seriously these are great.