This looks fun, but...I cannot tell for certain how to play. Can we get a small text explanation somewhere?
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I don't know if I've said it to you yet, but...It's *awesome* that you're sharing so much.
All your streamlined battler sprites are going to be put to use in so many games. :) Thank you *so* much.
OH! I have never used RPGMaker, ever. :D I was unaware that it didn't support alpha channel on graphics..!
The screenshot is indeed from the 8-bit versions. I will just be using the higher res then...5 stars, largely from your responsiveness!
So, I did extract using 7zip...
I am not sure if I am seeing what you made, though.
None of the files have a transparent (alpha) background, and all the colors seem wrong.
I have attached a screenshot of my file manager so you can see several of the files at once. (They all look like their previews when opened.)
I know you're being gracious to donate these in the first place, so I hate to ask you to re-upload these. But...I definitely want to use them. :) The 8-bit ones in particular. They all look so well-done..! It's just that something went weird in extraction.
I do not think that my implementation of most character controllers is "correct."
Could you please provide a 'playable' example in this project, so we can see how it works?
Maybe with something that lets you change some of the more important variables live?
This is some top-notch pixel art right here.
I could play a game with this hero all day and still think he looked good. Those are some smooth animations. I think I can see how you did this, and it's brilliant. You should keep this up; this style is beautiful.
I can guarantee you this guy will see some use.
For anyone wondering about ease of use: This sprite is perfect. 64x64, and already centered horizontally with all animations. (SO many people pack their sprites with differently-sized frames, or have them move around the frame.) No extra work is required for this guy.
Oh yes, this guy is definitely good.
There is a *lot* of detail in this little guy, and I must say I'm looking forward to new animations of him.
He definitely needs an "attack" animation.
You really should be proud of him.
A sprite sheet is usually the way I see people make these, but I use www.piskelapp.com to convert, so it's no problem for me.
In no particular order, these are the 4 endings:
- Touch the mirror to transform. Call Linda. Transform back. Leave the attic.
- Touch the mirror to transform. Call Linda. Leave the attic.
- Touch the mirror to transform. Get the hammer. Use the hammer on the mirror (drag the hammer).
- Get the hammer. Use the hammer on the mirror.
A block or victory/cheer animation might be good, too.
Here's hoping for more characters! A whole gaggle of 'ordinary people' might be cool --- chefs, teachers, nurses, road workers.... I think that'd be fun. :) But it's your art, man. Be inspired, sure, but keep doing your thing your way; it's good stuff!
Very nice to see a 4d character that isn't just an HFlip. :) Are there any other animations for your template, I hope? This looks great as-is, and I am sure I can use it, I just think it would be even more fun if he could do more.
Alas, the hotspots are not lined up for me! It took me 5 minutes to click on the first words ("stop drawing..." because it was so fiddly. (I had to click much lower than the words themselves; I thought maybe I was supposed to trace the words out or something)
Playing on Firefox 83.0 64 bit on Ubuntu Linux.
Gonna watch the YouTube video of it. :) Looks nice from what I saw though! :)