Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I've encountered a bug of some kind. Not sure if it's just an issue with the demo, and I'm not sure if it's the same on every canvas size, but I'm using a 16x16 canvas.

On certain zoom levels there are pixels that become impossible to colour in. The pencil tool acts as if they're not there (the colour preview isn't even visible when hovering over them).

If I slide the zoom level in and out I can sometimes hit a point where the pencil now recognises one of the "dead" pixels and I can colour it in.. So I'm having to constantly zoom in and out trying to find zoom levels to fill in the dead pixels. 

(+1)

True, many thanks... I encounter this bug also... Curently I use bucket tool to fill this gap, but it is very anoying... As a pixelartist is my main concern because I want a responsive tool. That is my #1st bug priority. Many thanks Sancosity. Hope to clean up this bug during this work week..

This was my experience in painting a 8x8 solid red circle. I could complete one side just fine but the 3D approximation would get real janky on either of the other sides

On my experience is good to work using  selections (add deleted or paint pixels) to complete the model, because working using just images projected requires precision on the pixels to get the desired result.