I can try to take a look, though I can’t guarantee it. Since this isn’t a GB Studio game (which would have an easy “Export Pocket” option) it would require some manual changes on my end, and I also don’t have an Analogue Pocket myself to test on.
Looks like you’re using GBDK (based on rom info).
If that’s the case then it could be as simple as builds flags ( -msm83:ap ).
If you are using one of the GBDK cross-platform Makefiles then even easier, just adding “pocket” to the TARGETS= line.
There’s some additional info here: https://gbdk.org/docs/api/docs_supported_consoles.html#autotoc_md144
And here: https://gbdk.org/docs/api/docs_supported_consoles.html#autotoc_md161
The Emulicious emulator supports the .pocket format if you want to test without a Analogue device.
(Really nicely put together game!)
Ah yeah I had seen those docs, it’s just that my build and deploy-to-itch setup currently makes some assumptions that I’m only writing a single output file (It’s not too hard to change, would just need to find the time to do it, and test 😅).
I didn’t know that Emulicious supported .pocket files though, that would definitely help a lot, thanks for that info!