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(+1)

would it be possible to get this as a .pocket file for play on an analogue pocket?

(+1)

I can try to take a look, though I can’t guarantee it. Since this isn’t a GB Studio game (which would have an easy “Export Pocket” option) it would require some manual changes on my end, and I also don’t have an Analogue Pocket myself to test on.

(+2)

Looks like you’re using GBDK (based on rom info).

If that’s the case then it could be as simple as builds flags ( -msm83:ap ).

If you are using one of the GBDK cross-platform Makefiles then even easier, just adding “pocket” to the TARGETS= line.

There’s some additional info here: https://gbdk.org/docs/api/docs_supported_consoles.html#autotoc_md144

And here: https://gbdk.org/docs/api/docs_supported_consoles.html#autotoc_md161

The Emulicious emulator supports the .pocket format if you want to test without a Analogue device.

(Really nicely put together game!)

(+2)

Ah yeah I had seen those docs, it’s just that my build and deploy-to-itch setup currently makes some assumptions that I’m only writing a single output file (It’s not too hard to change, would just need to find the time to do it, and test 😅).

I didn’t know that Emulicious supported .pocket files though, that would definitely help a lot, thanks for that info!