Thank you!
walfie
Creator of
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Yes, they’re all solvable without guessing. Here’s a previous discussion on level 30 which might help.
Thank you! I feel like I got better at drawing these the more I did them, so the last ones definitely feel more refined.
I do also agree that the difficulty curve feels a bit arbitrary. I did reorder some of them based on my own personal solve times, but some of the ones I thought were easy ended up being hard for others (especially some of the 10x10 levels, surprisingly). Unfortunately it’s too late to reorder them now that the game is out, but if I make a sequel, I’ll definitely try to order them better.
Thank you! I do plan on doing a playthrough of all the levels in order at some point, since I think it’s good reference for people who get stuck. Until then, I know some other people are streaming their playthroughs and have the recordings up on YouTube, like this one from Seiryu Amuro that includes level 61.
Thank you!! I also count in my head when I move the cursor, but I didn’t realize sound effects were so important for some people! Some of the modern Picross games have a button you can hold down which counts tiles for you, which is something I wanted to add, but unfortunately there aren’t enough buttons on the Game Boy for that (they usually use the shoulder buttons).
Unfortunately I don’t have the time at the moment to figure out how to get sound effects working (from a coding perspective as well as sound design itself), and I’ve also run out of available tile memory on the puzzle screen to be able to add a UI toggle (unless I did some major refactoring). Sorry about that, but I will keep this in mind for the future!
Ah yeah, that was a tricky one. Looks like you’ve already solved it, but if it helps anyone else reading this, here’s a YouTube recording from when I was playtesting this level (the level number is different in the video since this was a pre-release build and I moved some levels around after).


