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walfie

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A member registered Jun 09, 2020 · View creator page →

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Thank you!

Congrats on finishing the game, and thanks for playing!

Glad you’re enjoying it!!

Thanks for your kind words!

Thank you! I think putting it on Steam would be a lot more effort since I’d need to package it with an emulator and do a bunch of testing to verify it works (I noticed it doesn’t work well on some emulators), and Steam users usually expect achievements and mouse input for these sorts of games.

That’s a very nice GBC!

I just added a warning about this to the description on the main page, so others are aware. Unfortunately since it’s a browser-level thing, I’m not sure if the data can be retrieved. Thanks for bringing this to my attention, and I’m very sorry about your save data!

Thanks!! Hexadigital did a great job adding the RetroAchievements integration.

Thank you!

Nice! I had a good time playtesting this on my Anbernic device as well, it’s definitely a nice way to play these kinds of games.

Thank you!! And glad to see you here, I played a few of your games before and enjoyed them!

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Would you happen to be using Safari? Apparently Safari automatically deletes local storage for websites you haven’t visited in 7 days, which I wasn’t aware of until just now. 😕

Thanks for playing and streaming it! I really appreciate the fact that you understood and enjoyed many of the references!

Thanks!! Glad you’re enjoying it!

Thank you! I might make a sequel at some point in the future!

Thanks for streaming it!! Hope you’re enjoying it on your Miyoo device too!

nothing beats a jelly-filled donut 🙂‍↕️

Thank you!! Really glad to see people getting into nonograms for the first time!

That’s a really cool looking Game Boy Color! Thanks for playing!

Thanks for playing!

Very cool setup, glad you’re enjoying it!

Thank you! Yeah I didn’t realize how bad the contrast was originally, especially since it varies based on emulator color-correction settings, but it should be a lot better now.

You can put an X on the third row, right next to the cell you’ve filled.

Regardless of whether your currently-filled cell in that row belongs to the 4 or the 1, it’s impossible for the cell to the right of it to be filled, so it must be an X.

Thank you!

Yes, they’re all solvable without guessing. Here’s a previous discussion on level 30 which might help.

That’s a nice GBA SP! Yeah unfortunately this is about as big as you can possibly make the text on a 15x15 puzzle while still fitting the whole puzzle on the screen. Thanks for the kind words!

Amazing, thanks for this!!

Thank you! I can totally relate!

I just released v1.1.0, which should hopefully fix this issue!

Hello, I just released v1.1.0, and a .pocket file is available now! Let me know if it works for you!

Thank you! I feel like I got better at drawing these the more I did them, so the last ones definitely feel more refined.

I do also agree that the difficulty curve feels a bit arbitrary. I did reorder some of them based on my own personal solve times, but some of the ones I thought were easy ended up being hard for others (especially some of the 10x10 levels, surprisingly). Unfortunately it’s too late to reorder them now that the game is out, but if I make a sequel, I’ll definitely try to order them better.

I always hated how Mario did that! Let me make mistakes and not realize until I’m 20 minutes into the puzzle and find out I messed up 15 minutes ago! That’s the real Picross experience for me, Wario was a real one for that.

Thank you, and congrats! I’m a big fan of BGM 2 as well, for some reason I always imagine a nice forest stroll when I hear it.

Thank you! I do plan on doing a playthrough of all the levels in order at some point, since I think it’s good reference for people who get stuck. Until then, I know some other people are streaming their playthroughs and have the recordings up on YouTube, like this one from Seiryu Amuro that includes level 61.

Thank you! I’m always glad to see people who don’t often play these kinds of games get really into it!

Thank you!! I also count in my head when I move the cursor, but I didn’t realize sound effects were so important for some people! Some of the modern Picross games have a button you can hold down which counts tiles for you, which is something I wanted to add, but unfortunately there aren’t enough buttons on the Game Boy for that (they usually use the shoulder buttons).

Unfortunately I don’t have the time at the moment to figure out how to get sound effects working (from a coding perspective as well as sound design itself), and I’ve also run out of available tile memory on the puzzle screen to be able to add a UI toggle (unless I did some major refactoring). Sorry about that, but I will keep this in mind for the future!

Thank you!! I recognize your game from when I was looking for fonts to use, and saw that yours used the same one. Nice to see you here!

Congrats!!

Thank you! Technically this is on a Nintendo console though, so it does still count!

Ah yeah, that was a tricky one. Looks like you’ve already solved it, but if it helps anyone else reading this, here’s a YouTube recording from when I was playtesting this level (the level number is different in the video since this was a pre-release build and I moved some levels around after).