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(+1)

After winning round 6 it seemed to bug out and did not return to the hub.
Buying more companions did not spawn more during fights, maybe they are not suppose to.
After winning round 3 i randomly got in a -325 debt, no idea why.

Did have fun swinging my big battle axe around and demolize the enemies, must have be a nightmare programming their AI? 

Would like a bit more control over the character, so i can actively walk while swinging my weapons. That would feel a lot better, maybe you can already i just did not figure out how.

Liked the simple music and sounds it offered, weapon sounds could use some more "UMFF" would be loud when hacking away at armor or flesh, but i get it, not much time for these sort of things.  

Did not find anything i consider QTE. 

Sorry it bugged on you, what browser where you on?

You should be able to resume where you left off, since it saves progress.

I made it so you get one companion, and hiring another one replaces them (basically rolling for companion gear).

The debt usually comes from quitting a match while injured - you don't get a reward for quitting and it still costs money to heal you and your companion when returning from the arena.

You can get more control over the character- change it to twin-stick style by clicking alt controls in the input settings, so WASD walks around and mouse is the direction of weapon swing. Mouse is recommended for the feel though.

The QTE criteria was "well implemented" so I went for events in the flow of gameplay rather than interruptions.  So your dialogue responses (at the top of the screen when near an intractable entity), offhand abilities (lining up aim line with the crosshair), and mouse sensitivity calibration were the spots I could seamlessly get them in.

Thank you for the feedback, I'm glad you had fun!