Sorry it bugged on you, what browser where you on?
You should be able to resume where you left off, since it saves progress.
I made it so you get one companion, and hiring another one replaces them (basically rolling for companion gear).
The debt usually comes from quitting a match while injured - you don't get a reward for quitting and it still costs money to heal you and your companion when returning from the arena.
You can get more control over the character- change it to twin-stick style by clicking alt controls in the input settings, so WASD walks around and mouse is the direction of weapon swing. Mouse is recommended for the feel though.
The QTE criteria was "well implemented" so I went for events in the flow of gameplay rather than interruptions. So your dialogue responses (at the top of the screen when near an intractable entity), offhand abilities (lining up aim line with the crosshair), and mouse sensitivity calibration were the spots I could seamlessly get them in.
Thank you for the feedback, I'm glad you had fun!