Good game, nice take on this type of game! Its all very polished, visuals, audio and gameplay, so congratulations for that. My thoughts on the game: The way it is, I mostly used the anomalies to reset the board, but imo I thought that there were too many anomalies and the time to shoot was too long, so the game changes pace too quickly between arranging colors or shooting them. I am saying this because using them the way I did practically erased any planning ahead I had. So maaaybe using the anomalies as a "one-shot one-kill" type of effect, to help the board in a specific situation, would be more pleasing? idk xD I mean the game still feels great and I had a blast playing it!
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Thank you! I’m glad you liked my game!
For the “anomalies”: I had little time to balance it, so… my initial idea was: you shoot and, if after that phase there isn’t a combo (that increments the multiplier), you lose. But I didn’t have time to test that feature, and to add proper info on board, so… it’s only a good advantage =D