Got ROASTED by my choice of ingredients xD I second the idea of having the correct ingredients when you are evaluated, that way we can check your tastes! Very cute game :)
chpassos
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As someone else said, the mouse movement is an additional input and is not allowed. I am not sure if the whole game will be disqualified, and as such I rated the game for the other categories in the way I would do normally. That being said, I loved the art style and the core mechanic, it is really fun to play!
Fuuuun game! I liked the simplicity of visuals, alongside some strategic thinking in every movement :) I thought that the yellow mode was a bit overpowered, because I simply just phase elsewhere whenever I got in trouble. Also, the clear all power up is OP as well. Maybe it is that way because the goal is to reach level 100, and like that it was somewhat easy. Nevertheless, great game :)))
Good game, nice take on this type of game! Its all very polished, visuals, audio and gameplay, so congratulations for that. My thoughts on the game: The way it is, I mostly used the anomalies to reset the board, but imo I thought that there were too many anomalies and the time to shoot was too long, so the game changes pace too quickly between arranging colors or shooting them. I am saying this because using them the way I did practically erased any planning ahead I had. So maaaybe using the anomalies as a "one-shot one-kill" type of effect, to help the board in a specific situation, would be more pleasing? idk xD I mean the game still feels great and I had a blast playing it!
Nice game :) i enjoyed the idea, even though I am not particularly good at speed puzzles, specially platformer ones! A suggestion of mine: even though there is a reset level button there, maybe keybind it to keep the gameplaying flowing, without having to switch hands to mouse. Also, giving a headstart would be a nice feature as well. Nonetheless, great work!
Your game looks beautiful! I absolutely love this artstyle. This and the sound sets the atmosphere so well :) gameplaywise, I found the idea interesting, together with the lore. I think that maybe instead of moving the camera with arrows, put all the work on mouse buttons would feel better? Regardless, congratulations!
The moment that I thought "I could just pick the entire box and bring to the other room, so much more easy" is when I understood how the game fit the theme xD I am not going to lie, I played until 3 AM: I almost shit myself when it was 12 AM and gravity was turned off, and then at 3AM when lights turned off. I did not played until the end to discover if it is an actual horror game or not, but if it is, I liked the idea to combine these two types of games. Good entry!
I enjoyed your game! Once I filled the screen it was soo satisfying to see all things happening at once :) in my opinion, I just thought that it was a bit unfair for the boss, as it becomes easier and easier for us to put more tanks and soldiers, if we farm up points to do so... maybe adding a limit to the number of prayers?
Nonetheless, great game!
Very cool concept using the fenix as the loop's focus! The art here is beautiful as well. I found the controls a little bit buggy, when trying to jump and move at the same time. Also the collisions were also a bit weird, around the corners.. But of course it was due to the time restrictions, and nonetheless the game is good!







