Hi DevInTraining,
I attempted the same thing a few years back. And it kind of worked, even without AI. I don't know whether you researched story structure. Following the rules will get you a mediocre story anytime. But for a great story genuine creativity is needed. Something unique, that the reader finds worth remembering. Which isn't stuff already known just presented in a different mixture. Of course AI, pulling from a huge database, might find known plots that are just new to you. So it might be a great thing for expanding your own knowledge. But the more you know, the less impressed you are.
Concerning Blueprints: I tried on several occasions and came back scripting. Here is why:
- It's slower. Picking the boxes and connecting them takes more time than just writing down a line of code. This is especially true with the automatic code completion and code snippets that modern editors offer.
- Anytime you want to insert something in-between you find yourself rearranging the other stuff to make room.
- It doesn't scale well. In my current project, which is far from finished, I already have 140 classes with a little less than 500 000 characters in total (the functionality ranging from playing music, displaying UI Screens, inventory management, simulation and player movement to the procedural generation of an environment). If you estimate you'd need a box for each 50 characters in average (which seems a very generous estimate to me) , you'd need to arrange 10 000 boxes
- I tried Unreal but don't use it right now with Blueprints being part of the reason