Thank you so much for taking the time to go through my post Smurjo. Yes the issue you mentioned is there and genuine creativity cannot be replaced. The tool am creating cannot do that.
What user is expected to know :
- What kind of story they want
- How their environment will work.
What the tool does :
- Elaborate or expand upon the story thread you have
- If your environment works in a certain way. You can add rules. Rules are primarily how that location works. Maybe something like a plague is affecting the region. If you add that. When you start creating the story the ai will take that into account and gives you suggestions and options on how you can do charcter developments on that area.
- You can talk to the said characters, in the interview panel, which is actually basic what convai and many ai tools do but just integrated to the editor.
This is the idea behind the editor. The nodes you see are not in unreal engine. It's in the story editor, the idea of this is the help game designers design missions, win conditions etc. Yes blueprints are extremely heavy when compared against c++ I have experience developing games in UE, and I always chose cpp. It may take more time for me but atleast it's much faster.
If you have sometime maybe I can share the app and get some feedback from you 😅