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A jam submission

TimeToRunView game page

A fast-paced 3D parkour game where every action has a cost.
Submitted by OD1N1KS — 22 hours, 28 seconds before the deadline
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TimeToRun's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#611.9732.417
Gameplay#651.6332.000
Audio#651.5651.917
Overall#671.7182.104
Theme#691.7012.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which theme(s) did your game incorporate, and how?
Theme: EVERYTHING HAS A COST

The entire game is built around this theme.
Every action the player takes — jumping, sprinting, dashing, and attacking — costs health, and health also drains over time.

To make progress, the player must constantly decide whether speed and risk are worth the price.
Health can only be restored by defeating enemies or collecting energy orbs, reinforcing the idea that every benefit has a cost.

Did you use any pre-made assets? If so, what were they and where were they from?
Some 3D models and environment assets were taken from free Unity Asset Store packages and modified (models and textures were edited).
Music and sound effects were taken from free Unity Asset Store assets.

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Comments

Submitted

the ambitous game jam version of ghostrunner, and this i can run, great game!

Submitted

DAWG took me a while to get past the first level before discovering the wall slide. So this was the problem, the second jump introduced the dash, but i first attempted wall sliding and it didnt work, now it made me think that wall slides dont exist, so i just kept doing dash jumps on the very big jump where youre supposed to do a wall slide. Also the ui elements are not shown within the screen, my resolution is too small, so i couldnt see the instruction regarding the wall slide.

Anyways, after i got through that hassle, it's kinda fun, smooth movement. although i desperately need checkpoints plssss!! that was so fun and speedy, i had no idea where i was going but its fun!

Submitted

The game was cool, but the UI was taking up my entire screen. 

Submitted

I'm not sure how to make it not launch fullscreen, but the UI is a little wonky on an ultrawide monitor, so I couldn't see any of the orange UI. From reading your submission description afterwards, I see that I must have been dying because of my movement choices consuming my hp. I was real confused while playing though haha. Great graphics and I could tell the movement controls were solid. Good work!

Submitted

I really really like the style and vibe of this game! The art, music, and design are all really well done. I had some trouble with gameplay, like another commenter said I had a UI element over much of the screen, but even so I was instantly hooked and wanted to get the hang of the controls. I couldn't ever get past the first big jump after the first turret though, I tried sliding to gain speed and then jumping into a dash but just couldn't make it. I saw something that looked like maybe a zipline on the left, but I couldn't figure out how to use it (if that's indeed what it was). I think part of the issue could be that sprint didn't seem to be working for me. Holding or pressing shift didn't have any apparent effect on my speed, but I see that listed as sprint on game's itch page. 

I hope you continue to expand on this idea, there's a lot of cool ideas and design here that will really shine with some polishing and bug fixes!

Submitted

Fun game bro really enjoyed it but you should put the game up on the browser most people don't like downloading so that's why you'll get the less ratings, but good job. Check out my game leave me some feedback and rate I would really appreciate it.

Man I thought  this was  a pretty cool idea, loved the visuals  and the audio selections  were  good and  well implemented, but I encountered a  bug where a big  UI  component  was obscuring most of  the  screen. Still gave  it the old  college  try, but between that  and  the controls  being a liiiittle clunky  I  didn't  end  up  making  it  very far. Really solid  attempt though!  Definitely feels like  it  would be a really fun  roguelike with some of  the edges rounded  out.