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TimeToRun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #61 | 1.973 | 2.417 |
| Gameplay | #65 | 1.633 | 2.000 |
| Audio | #65 | 1.565 | 1.917 |
| Overall | #67 | 1.718 | 2.104 |
| Theme | #69 | 1.701 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme(s) did your game incorporate, and how?
Theme: EVERYTHING HAS A COST
The entire game is built around this theme.
Every action the player takes — jumping, sprinting, dashing, and attacking — costs health, and health also drains over time.
To make progress, the player must constantly decide whether speed and risk are worth the price.
Health can only be restored by defeating enemies or collecting energy orbs, reinforcing the idea that every benefit has a cost.
Did you use any pre-made assets? If so, what were they and where were they from?
Some 3D models and environment assets were taken from free Unity Asset Store packages and modified (models and textures were edited).
Music and sound effects were taken from free Unity Asset Store assets.
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Comments
the ambitous game jam version of ghostrunner, and this i can run, great game!
DAWG took me a while to get past the first level before discovering the wall slide. So this was the problem, the second jump introduced the dash, but i first attempted wall sliding and it didnt work, now it made me think that wall slides dont exist, so i just kept doing dash jumps on the very big jump where youre supposed to do a wall slide. Also the ui elements are not shown within the screen, my resolution is too small, so i couldnt see the instruction regarding the wall slide.
Anyways, after i got through that hassle, it's kinda fun, smooth movement. although i desperately need checkpoints plssss!! that was so fun and speedy, i had no idea where i was going but its fun!
The game was cool, but the UI was taking up my entire screen.
I'm not sure how to make it not launch fullscreen, but the UI is a little wonky on an ultrawide monitor, so I couldn't see any of the orange UI. From reading your submission description afterwards, I see that I must have been dying because of my movement choices consuming my hp. I was real confused while playing though haha. Great graphics and I could tell the movement controls were solid. Good work!
I really really like the style and vibe of this game! The art, music, and design are all really well done. I had some trouble with gameplay, like another commenter said I had a UI element over much of the screen, but even so I was instantly hooked and wanted to get the hang of the controls. I couldn't ever get past the first big jump after the first turret though, I tried sliding to gain speed and then jumping into a dash but just couldn't make it. I saw something that looked like maybe a zipline on the left, but I couldn't figure out how to use it (if that's indeed what it was). I think part of the issue could be that sprint didn't seem to be working for me. Holding or pressing shift didn't have any apparent effect on my speed, but I see that listed as sprint on game's itch page.
I hope you continue to expand on this idea, there's a lot of cool ideas and design here that will really shine with some polishing and bug fixes!
Fun game bro really enjoyed it but you should put the game up on the browser most people don't like downloading so that's why you'll get the less ratings, but good job. Check out my game leave me some feedback and rate I would really appreciate it.
Man I thought this was a pretty cool idea, loved the visuals and the audio selections were good and well implemented, but I encountered a bug where a big UI component was obscuring most of the screen. Still gave it the old college try, but between that and the controls being a liiiittle clunky I didn't end up making it very far. Really solid attempt though! Definitely feels like it would be a really fun roguelike with some of the edges rounded out.