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(+2)

Fantastic entry. I love the bossa nova and the overall style. The transitions to and from the minigames are really juicy (slick?) and this is one of the more creative takes on the theme, really well done

I have some constructive criticism if you’re open to it, only because everything was so good overall

  • For the purple guy, I wish the green projectiles wouldn’t turn white, since there’s no indicator for when it’s going to happen (or i didn’t notice it)
  • Turning the direction on the car was hard to read (at first I didn’t notice the arrows) and sometimes it brought me to the front when I expected to go to the back
  • I had no idea what was happening with the timer in the minigames and had to read the comments here to understand the thing in the top right was the clock
  • Alternating powerwashing within the fights felt unneeded since the loop is already powerwashing -> enemy -> powerwashing. Maybe it’s because I didn’t understand the time-as-health mechanic as mentioned above, but it felt a little immersion breaking to go powerwashing -> enemy(dodge -> powerwash -> dodge -> powerwash) -> powerwash, since the outer loop is so small

Again I don’t want to take away from the praise, great job :)

(+1)

Thank you so much for the praise and the feedback, i do agree with you, all your points are fair, we explored those points in varying depths, during development and we would've probably benefitted from some more playtests with people from outside our team. Thank you again!