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(1 edit) (+1)

Nice, cool art style! Really digging it.

Was able to go to that last break room. Not sure if the guy dreaming about their bonus and second pool had anything to do with that level. I liked all the random things that would cause people to move around. And even the random things that had no effect, like turning on the computers. For some reason, despite being the first, easier "no-hint" level, the situation with the coffee machine stayed with me.

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The boss guy sitting at his desk, he was going to go adjust the thermostat if you made it hotter and the female working in the office below was going to adjust the thermostat if you made it colder. But I thought I would "simplify" that area at first to see what players do, as well as not having to build a thermostat UI, haha. So right now, that guy's purpose is only to block off that path to your lunch. I thought I would pack the bottom room so player's first instinct is to try the top but see it is blocked. So maybe it isn't the best level design - which was what I was hoping to learn here!

oh, and if you didn't know, Dave has a lot of screentime already: https://loubagel.itch.io/daves-coffee