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(1 edit) (+1)

Thank you for the feedback! We were wondering about the hit boxes, but ultimately decided not to just cause we didn't want them to overlap too much if monsters were next to eachother, Making it harder to pick up the monsters you want....I want to make a QoL update that includes scaling hit boxes that scale depending on how close the monsters are to each other! Its good to know that someone else also sees this issue! Thank you!

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Maybe have a check when two hitboxes are being clicked, that measures which hitbox’s origin is closer to the cursor. For a 2D that shouldn’t be too difficult thankfully. I hate doing that in 3D.

But considering that’s the only complaint I have, I enjoyed it!

Thank you for the suggestion! i like that idea, too! Ill give it a go first and see how it works!