Very cool concept! I really enjoyed this! Kinda reminds of Einstein logic puzzles (I think that’s what they’re called) where each person has a specific condition that you have to understand to get the correct answer. The hitboxes on the monsters could have been little more forgiving. I struggled to pick them up a few times, but I’ve never minded a challenge.
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Thank you for the feedback! We were wondering about the hit boxes, but ultimately decided not to just cause we didn't want them to overlap too much if monsters were next to eachother, Making it harder to pick up the monsters you want....I want to make a QoL update that includes scaling hit boxes that scale depending on how close the monsters are to each other! Its good to know that someone else also sees this issue! Thank you!