awesome, with some determination i was able to barely beat level 3! level 2 probably still is too hard for me haha. i am using a controller.
level 3 was cool because it really feels like dangerous winter driving where you're trying to stay on the road... the game has a great push/pull to it because you're trying to do things fast while at the same time you're trying to slow down so you don't careen off the track. i think erring on the side of difficult was a good choice for this game, because without that urgent time pressure the push/pull vanishes from the design.
theoretically the game shouldn't necessarily need a level skip, but with a gamejam it's hard to do enough playtesting within the timeframe to finely tune that sort of thing. it could be just my skill issue on level 2, or maybe i'm missing some vital driving technique that could have been taught in a previous level (not necessarily with an explicit tutorial, but just via the design of the level). i suppose one solution you could have considered for the jam would be to have bronze, silver, gold medal for each level, so getting bronze lets you advance, but you have to clear the difficult time to get gold.