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awesome, with some determination i was able to barely beat level 3! level 2 probably still is too hard for me haha. i am using a controller.

level 3 was cool because it really feels like dangerous winter driving where you're trying to stay on the road... the game has a great push/pull to it because you're trying to do things fast while at the same time you're trying to slow down so you don't careen off the track. i think erring on the side of difficult was a good choice for this game, because without that urgent time pressure the push/pull vanishes from the design.

theoretically the game shouldn't necessarily need a level skip, but with a gamejam it's hard to do enough playtesting within the timeframe to finely tune that sort of thing. it could be just my skill issue on level 2, or maybe i'm missing some vital driving technique that could have been taught in a previous level (not necessarily with an explicit tutorial, but just via the design of the level). i suppose one solution you could have considered for the jam would be to have bronze, silver, gold medal for each level, so getting bronze lets you advance, but you have to clear the difficult time to get gold.

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I appreciate you going back through to beat level 3! 

The thought of Bronze, Silver, and Gold medals is a really good idea. It's such a common idea, yet it's funny how the time constraints can mentally lock you into a design decision. Sometimes it feels like a strange, self-imposed echo chamber. At the same time, if you don't hard commit to a specific goal, it can cause a lot of problems. This is my first game jam, and I wanted to make sure I didn't over-extend myself.

Thanks again for replaying. I'm hoping to see Kersploosh get played on stream :)

thanks! i hope Blow Globe gets streamed as well! it's especially impressive for a first game jam!