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ChungBog

37
Posts
3
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A member registered Mar 21, 2018 · View creator page →

Creator of

Recent community posts

It's a simple game. The movement feels fun. I think there could have been a lot more depth added to the player and objective. I wanted to feel like there was more that I needed to be doing, and more ways to achieve that goal.

The idea is very intriguing. Swapping between the states feels fun and engaging. I think this game would have benefitted a lot from a bit more juice. Some of the levels felt a bit cobbled together, and lacked parallax/depth. I think the sound design could have felt a bit more integrated as well. But great job, fun game.

It feels like a full game, which is so impressive considering the time constraints. The audio, visuals, and fluid controls come together to make a very cohesive experience. Because this game feels so complete and polished, I will be nitpicky. The level design could use some work. As a player, I don't want to complete the same trick too many times. It feels recycled quickly. I was really hoping to see more interactive enemies, I think they would have added a lot of depth to the layout.

Great job.

"Now I need more Gorblins."

This game is peak game essence. Simple, yet so much fun. I hope to see this one get played on stream.

Holy cow that was intense! I was exactly sure what I was doing, but I blasted some floating orbs for sure. The environment was a bit nauseating, but I really enjoyed the movement and presentation.

I made everyone slick and saved Drabsville. My favorite part was combing the basement rats.

Slinging the guy around is fun. I think the controls and visuals lack depth but this is a fun project.

I really liked the level and sound design. The snow also was very immersive. I think a background/skybox would have contributed a lot. I think the character could move faster as well.

That's a really good idea - shaking the snow globe. I originally wanted it to be a snow management game, so the moved snow would shift into other areas, but you know how it is with available time. I will check out your game now :)

Thanks! How many levels were you able to beat?

Wow. This game blew my socks off. THIS is what Dunkey meant when he said slick. Chaining actions together was so intuitive and fun. I LOVED how the time slowed down just enough to create cool sequences. Difficulty was spot on. Everything came together for the best experience I have had during this game jam so far. Incredible!

Beat it in 4:37! Fun game, the dash mechanics were really enjoyable. I liked the difficulty and soundtrack a lot. Nice, cohesive game.

Wow those are some slick roads. I could barely steer. I really liked the package fragility mechanic as well as the package cam. Fun game!

Wow those are some slick roads. I could barely steer. I really liked the package fragility mechanic as well as the package cam. Fun game!

I had a bit of trouble getting objects to follow my cursor. I really enjoyed the theme and animations.

Absolutely slapped the AI by poaching the net and pinching the puck. Bizarre soundtrack and fun lil' text lines. Slick!

I made it home! Shimmied into my front door after getting rocked by 20 cars.

Besides some of the obstacles being unfair and entirely unavoidable, I really liked the feeling of the dash and freezing mechanics.

Cute, felt nice to control. Some of the collisions felt a bit unfair. I like the music and theme.

Damn, this one is hard. Controlling the car feels great and I love the sound FX, especially the rain.

Damn, this one is hard. Controlling the car feels great and I love the sound FX, especially the rain.

Really nice visuals. Haunting sound design. I had some trouble trying to figure out how to manipulate the balloon.

Lots of interesting mechanics here. The dimensionality shift was fun. The level design was very cheese-able due to being able to clip into walls easily. I liked the step-by-step revealing of new mechanics as well.

That movement is slick! Tight gameplay, pretty hard. I always slipped around when trying to grab the hearts xD

Chalk full of pleasant jokes. Got my feet scanned and purchased some death sticks

I had fun jumping wildly and sweep kicking balls of poop

Amazing, what you were able to accomplish in a week. The game is interesting and engaging. The art direction is wonderful.

The atmosphere is incredible. The 3 different biomes feel exciting and fresh. I got anxious while playing as there were ~100 G bears yelling in my ear towards the end. Love the art direction.

Nice and simple platformer. Slick was represented through a sitting cow sliding along the ground. Rather original!

The movement felt fun. I wasn't ever quite sure where I was respawning to, and the ramp/jumps felt very punishing. The atmosphere is great!

I think you didn't include the whole build folder, but rather just the executable! I wish I was able to try your game.

This is a good game. Enjoyable, rewarding, and visually exciting. It's difficult and fun to control. I felt myself wanting to place on the leaderboard. Easily the best game I've played so far. Very well done.

Not exactly sure what was happening - I always died pretty fast!

Movement felt nice. I enjoyed the sound track!

Nice movement. It's a shame there's no objective! I would've liked to play around with something to do. Grappling hook feels great.

I really enjoyed the sound design and animations. I had a lot of trouble seeing what was going on in the dark sections.

I think there might be a screen sizing issue. There are UI elements in the corner of my screen that aren't visible. All I'm able to do is paddle forward and turn right. From the screenshots, it looks like there is more to do than just that.

Amazing polish. It really feels like a full game with interesting gameplay and corresponding juice. Great job!