It's a simple game. The movement feels fun. I think there could have been a lot more depth added to the player and objective. I wanted to feel like there was more that I needed to be doing, and more ways to achieve that goal.
ChungBog
Creator of
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The idea is very intriguing. Swapping between the states feels fun and engaging. I think this game would have benefitted a lot from a bit more juice. Some of the levels felt a bit cobbled together, and lacked parallax/depth. I think the sound design could have felt a bit more integrated as well. But great job, fun game.
It feels like a full game, which is so impressive considering the time constraints. The audio, visuals, and fluid controls come together to make a very cohesive experience. Because this game feels so complete and polished, I will be nitpicky. The level design could use some work. As a player, I don't want to complete the same trick too many times. It feels recycled quickly. I was really hoping to see more interactive enemies, I think they would have added a lot of depth to the layout.
Great job.
Wow. This game blew my socks off. THIS is what Dunkey meant when he said slick. Chaining actions together was so intuitive and fun. I LOVED how the time slowed down just enough to create cool sequences. Difficulty was spot on. Everything came together for the best experience I have had during this game jam so far. Incredible!




