It feels like a full game, which is so impressive considering the time constraints. The audio, visuals, and fluid controls come together to make a very cohesive experience. Because this game feels so complete and polished, I will be nitpicky. The level design could use some work. As a player, I don't want to complete the same trick too many times. It feels recycled quickly. I was really hoping to see more interactive enemies, I think they would have added a lot of depth to the layout.
Great job.