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(+2)

Althought imo, the game really is designed for controllers, my hands are really sore ngl.

Anyways, I do see potential in this game, and I do want to give a few praises:
1. The concept is insane. I wouldn't have thought to combine a free-for-all with a puzzle game, let alone in such a way.
2. I do not know if this is intentional, but putting the puzzle on the left and the shooting on the right is honestly a great placement. Cause with our current understanding of the human brain, the left brain is more about problem solving, and the right is more about spatial awareness. So, whether intentional or not, this game serves as really good training. (I might be yapping, but that's what I know)

However, a few things (note that I'm mainly talking about normal mode. If any of this is in hard mode, do correct me):
1. The zombie spawn is too random. The quantity increases the more puzzle pieces you place. And maybe even make it like PVZ2, where zombies spawn depending on the damage dealt for more strategy.
2. Rotate pieces kinda doesn't work and is useless. 
3. The turret is too upward-heavy; it isn't as centered as I thought.

Regardless, great job 👍

Thanks for the constructive feedback! Rotating pieces was intentionally disabled for normal mode, since the puzzle pieces will always spawn in the correct orientation in normal mode!