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DarrylBD99

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A member registered May 07, 2022 · View creator page →

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Althought imo, the game really is designed for controllers, my hands are really sore ngl.

Anyways, I do see potential in this game, and I do want to give a few praises:
1. The concept is insane. I wouldn't have thought to combine a free-for-all with a puzzle game, let alone in such a way.
2. I do not know if this is intentional, but putting the puzzle on the left and the shooting on the right is honestly a great placement. Cause with our current understanding of the human brain, the left brain is more about problem solving, and the right is more about spatial awareness. So, whether intentional or not, this game serves as really good training. (I might be yapping, but that's what I know)

However, a few things (note that I'm mainly talking about normal mode. If any of this is in hard mode, do correct me):
1. The zombie spawn is too random. The quantity increases the more puzzle pieces you place. And maybe even make it like PVZ2, where zombies spawn depending on the damage dealt for more strategy.
2. Rotate pieces kinda doesn't work and is useless. 
3. The turret is too upward-heavy; it isn't as centered as I thought.

Regardless, great job 👍

The game is honestly really fun. Though I wish you could buy card slots, it's still pretty good.

Pretty good. The color one could be an interesting colorblind test.

To be fair, we had a week to make over 70 articles. Best I could really do was make a few pictures with broad meanings.

Anyways, thanks.

I was playing the web build

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This is a pretty good game ngl. I might even try and see if I can play it on my phone. (Also, I just learned that english is just dumb as bricks with "Y" being a vowel and not a vowel at the same time)

Level Design was great, I just really don't like how the blocks are sometimes overlapped with one another and there isn't much of an outline to see how the shape actually looks.

Cool concept, artstyle is charming, but too little levels.

Bug report: If you serve food before you select a customer, you're basically soft locked cause no customers can use the table anymore. I genuinely thought I missed something when I first played the game cause I even double checked the itch page and was gonna give a 1 star in controls until it suddenly worked on day 2, and I had to figure out why.

Anyways, interesting concept. Wished there was more feedback for when I clicked something or know which tile I clicked.

It's a pretty relaxing game. My only critique is I need to to quite a few steps to switch between toggles and watering my plant.

The game is pretty to the point. I was worried I wouldn't understand the rules with the wall of text, but it's pretty easy to follow.

Game has an interesting concept. Though I feel like movement is too slow and the pixelation shader is too much

The audio is only working on the left side of my headphones. I think you messed up a little in the audio export. Anyways, the concept sounds interesting, but the game is just not for me. Sorry

Oh, and next time, you should try making a web export for game jams. People don't really like playing the executables cause of potential viruses.

The concept is honestly amazing, and the execution is pretty decent. My issue will prob just be the graphics being kinda lackluster, and it just being an endless procedural board game just doesn't work well for me imo (especially when it's so chill and the end goal is to survive as long as possible, people might get bored eventually).

You should consider making it work with multiplayer one day, actually, it could be a fun game to play with friends.

Also, one bug (I think), the BGM doesn't seem to loop. 

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The game is charming, but my headphones are destroyed by 10-15 sheep. Other than that, its alright.

I'm honestly impressed. The way the main gimmick involves the level design directly is pretty interesting.

My feedback for this would prob be add sound effects and make the box borders adapt to where you place it so level swapping won't be so restricted to only one spot.

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I want to like it, but holy crud, this game is just unplayable. Not only is it too fast, but we get zero breather the moment the game starts. And it really doesn't help that I literally have to use my mouse to click the start button, meaning I need to take my right hand off my keyboard for a game that requires fast reaction time.

I don't really like doing comparisons with other games, but I made a similar comment on RunTime, where I have to use my mouse, and I'm immediately sent to the level with little to no warning while my right hand is still on my mouse. The difference is that it excels at increasing difficulty gradually through smart level design, which makes the issues slightly more forgivable cause it's at least playable, not impossible at the very start.

If you want to actually make the game fun, I suggest you consider making the speed gradually go up instead of immediately chucking the person at the speed of light. And as much as I want to appreciate the retro shader, it's very distracting.

Next time, test your game.

Huh... nevermind. Ig there is swiping. In that case, great!

This is the type of game I would play just to turn my brain off. It's pretty fun. My only gripe is for a game like this, please make attacking while moving an option. Also, another thing to consider is how clusterphobic the audio would sound.

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... okay, I won't lie. When I first saw the game, I genuinely said, "Great, a Candy Crush /Block Blast clone. 🙄" So the twist kinda threw me off for a bit. My only gripe is that the graphics could've been a little more impressive. Other than that, I could see this being a decent competition in the mobile match tile genre (well... you will need to replace the tap control with swiping, but that's not a big issue atm). 

Well played 👍

Nice game, but the 4th guy is a little too impossible.

It's a little hard to get the hang of the carrot parry, but it would an interesting idea for an endless runner.

This is a weird case. It has a solid concept and great graphics, but I feel like this game was just never properly tested.

Ignoring the timer being near impossible to beat unless you have good RNG and do not need to rotate your items, the keybinds is very bad. Why would you make me use mouse controls when I also need my right hand to press left and right keys?

Overall, I really like the concept, but the execution is very poor.

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Not too bad for a first game in such a short time frame. Though, could use a lot more polish imo.

The game is a little buggy. I think my week reset from week 3 back to week 1, and my timer went to negatives. The minigames are fine, but I don't really get the cashier one.

The game is good, but it has too many issues. For starters, I feel like for a game that has running and jumping attacks, you can't seem to run and attack very well, making it feel very sluggish imo. Also, the lack of indication of being damaged is not so great. And a boss health bar would be appreciated.

Good concept, but the control warp doesn't feel good imo. I suggest at least some kind of indicator for when your controls are warped.

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Okay, I'm now starting to realise that this game... might be too frustrating for... a lot of people.

I'm considering uploading a spreadsheet consisting of the article data. I'll update you guys when I can.

Edit: You may now find the spreadsheet in the Note section of the itch page

Movement control is really wonky at times. Sometimes, I only pressed left for a milisecond and it just keeps going left (happens at the exit).

Oh, and btw, the game sometimes crashes when I just jump to 3/4th gear at the other side.

Love the star wars style dialogue dump, the movement I don't really fw. Its too floaty for my taste.

Game is pretty decent, though I really suck at this XD

... for once, I wish I never had headphones.

That aside, this game is way too buggy.

A pretty unique concept for a spot-the-difference game. I've never thought of ever mix well with 2D Shooter, let alone have the anomaly crates being unique.

The fact that I hate isometric movement doesn't really help. Maybe if the controller is supported, I might be able to actually appreciate the fun graphics.

Gameplay reminds me of rhythm game, Melatonin (not the drug). It's pretty good, but I feel like more could've been done.

Really fun mechanic, the game feels really polished and complete.

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I genuinely want to like this game, but the game is too surface level. You have these cool mechanics and environment, but what even is the ultimate goal? This really just feels like a mobile game, but done right and with no ads.

Could be just me honestly, but is there something I'm missing?

Like the idea, the collisions is definately a little annoying.

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Really chill game, I love it. Though, for the 9th level, I'd like some clarity on who is who