Althought imo, the game really is designed for controllers, my hands are really sore ngl.
Anyways, I do see potential in this game, and I do want to give a few praises:
1. The concept is insane. I wouldn't have thought to combine a free-for-all with a puzzle game, let alone in such a way.
2. I do not know if this is intentional, but putting the puzzle on the left and the shooting on the right is honestly a great placement. Cause with our current understanding of the human brain, the left brain is more about problem solving, and the right is more about spatial awareness. So, whether intentional or not, this game serves as really good training. (I might be yapping, but that's what I know)
However, a few things (note that I'm mainly talking about normal mode. If any of this is in hard mode, do correct me):
1. The zombie spawn is too random. The quantity increases the more puzzle pieces you place. And maybe even make it like PVZ2, where zombies spawn depending on the damage dealt for more strategy.
2. Rotate pieces kinda doesn't work and is useless.
3. The turret is too upward-heavy; it isn't as centered as I thought.
Regardless, great job 👍
DarrylBD99
Creator of
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Bug report: If you serve food before you select a customer, you're basically soft locked cause no customers can use the table anymore. I genuinely thought I missed something when I first played the game cause I even double checked the itch page and was gonna give a 1 star in controls until it suddenly worked on day 2, and I had to figure out why.
Anyways, interesting concept. Wished there was more feedback for when I clicked something or know which tile I clicked.
The concept is honestly amazing, and the execution is pretty decent. My issue will prob just be the graphics being kinda lackluster, and it just being an endless procedural board game just doesn't work well for me imo (especially when it's so chill and the end goal is to survive as long as possible, people might get bored eventually).
You should consider making it work with multiplayer one day, actually, it could be a fun game to play with friends.
Also, one bug (I think), the BGM doesn't seem to loop.
I want to like it, but holy crud, this game is just unplayable. Not only is it too fast, but we get zero breather the moment the game starts. And it really doesn't help that I literally have to use my mouse to click the start button, meaning I need to take my right hand off my keyboard for a game that requires fast reaction time.
I don't really like doing comparisons with other games, but I made a similar comment on RunTime, where I have to use my mouse, and I'm immediately sent to the level with little to no warning while my right hand is still on my mouse. The difference is that it excels at increasing difficulty gradually through smart level design, which makes the issues slightly more forgivable cause it's at least playable, not impossible at the very start.
If you want to actually make the game fun, I suggest you consider making the speed gradually go up instead of immediately chucking the person at the speed of light. And as much as I want to appreciate the retro shader, it's very distracting.
Next time, test your game.
... okay, I won't lie. When I first saw the game, I genuinely said, "Great, a Candy Crush /Block Blast clone. 🙄" So the twist kinda threw me off for a bit. My only gripe is that the graphics could've been a little more impressive. Other than that, I could see this being a decent competition in the mobile match tile genre (well... you will need to replace the tap control with swiping, but that's not a big issue atm).
Well played 👍
This is a weird case. It has a solid concept and great graphics, but I feel like this game was just never properly tested.
Ignoring the timer being near impossible to beat unless you have good RNG and do not need to rotate your items, the keybinds is very bad. Why would you make me use mouse controls when I also need my right hand to press left and right keys?
Overall, I really like the concept, but the execution is very poor.
The game is good, but it has too many issues. For starters, I feel like for a game that has running and jumping attacks, you can't seem to run and attack very well, making it feel very sluggish imo. Also, the lack of indication of being damaged is not so great. And a boss health bar would be appreciated.




