I completely agree about the difficulty. I was running out of time and had to design all the levels on the last day, so that’s entirely fair.
But can I ask what specifically felt off about the gameplay, or is it not something you can pinpoint?
I plan on working on the game a little after the jam, so I’ll probably implement a horizontal air speed variable and slow it down a little.
I did limit the gravity. It was even more ridiculous at one point. I’ll definitely see how it feels reducing the limit further.
I really appreciate the feedback! I’ve got plenty of things to tweak now with the movement, and I already planned to make easier levels. <3