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The most refreshing trope, I personally feel, in a video game is to play as an inanimate object. Playing as an ice-cube here was one such fun change of pace. Also, there is an interesting Music-based time limit, that works perfectly with the core loop here (oh, and needless to say, awesome music)!

I just got one teeny-tiny nitpick. The ice cube has transparency, which is perfectly sensible, but makes it look less prominent everything else. If you could aim for translucency instead of complete see-through, added with metallic set to around 50-70%, you'd get a much standing out ice-cube character! Other than that, no blemishes on gameplay. Good job!! :):)

Do make sure to play and rate our game as well (it might take a minute for it to load)

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Hey there, thank you for your feedback :)

The idea to play an ice cube came to me after I've researched the word "slick", looking for definitions in order to make a game

I think a unique main character can have a huge impact on the player experience, so I hoped nobody else would go for a sunglasses-wearing, trick-performing, slick ice cube :D

There is a lot that could have been made better (difficulty, upgrade menu, bug fixes), but I blame procrastination (all me, my wife did a great job) for this lol 

Thanks for the advice about translucency! I haven't played around with materials much before to be honest, but I will definitely check this out in the future!

And no worries, if a dev plays my game, I will play, rate and comment theirs as well, so your entry has been added to my list :) 

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Don't worry about what didn't work. Think about what you've achieved in a small span of time fellow gamer 😇

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Oh yes, no worries, I'm very happy with what my wife and I have created, thank you :D