loved the presentation! it had that prerendered graphics charm which gets harder to find since, with modern game engines, it's arguably easier to just make the game realtime 3D. i have a soft spot for "minicar" games so this one was a treat.
the controls were rock solid, but i actually expected them to be a bit less rock solid on the slick surfaces, if surface slickness is supposed to be a point of the game. would've been cool to see a bit more risk/reward, like for example a shortcut that's more challenging/risky because it has a slick surface. or maybe even the ability to go faster by making yourself more slick.
i was also impressed with the driving AI and how it overall seemed to be able to tell what place i was in, not the easiest problems to solve in a gamejam timeframe. everything felt pretty rock solid.
i had a great time with it, just barely managed to come in 1st place at the end. thanks for making it!