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loved the presentation! it had that prerendered graphics charm which gets harder to find since, with modern game engines, it's arguably easier to just make the game realtime 3D. i have a soft spot for "minicar" games so this one was a treat.

the controls were rock solid, but i actually expected them to be a bit less rock solid on the slick surfaces, if surface slickness is supposed to be a point of the game. would've been cool to see a bit more risk/reward, like for example a shortcut that's more challenging/risky because it has a slick surface. or maybe even the ability to go faster by making yourself more slick.

i was also impressed with the driving AI and how it overall seemed to be able to tell what place i was in, not the easiest problems to solve in a gamejam timeframe. everything felt pretty rock solid.

i had a great time with it, just barely managed to come in 1st place at the end. thanks for making it!

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I definitely had a moment after rendering out all the sprite sheets for the 4th time where I considered remaking the whole thing in 3D, I'm glad my stubbornness payed off. The reactive AI was actually surprisingly simple, if a little bit hacky, but it had to be done or the game would be way too easy, I'm happy that it's working on everyone. Thanks for the feedback and thanks for playing!