Really great presentation! Landing back on the wire feels a little imprecise but the air control feels good
epsilon0
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Such a creative concept, the writing is funny and there is so much atmosphere with the minimal art and ambient music. Unfortunately I tried to escape over the wall to the far right and fell into the void. It seems like there's a lot of potential in your ideas though, you should definitely keep working on this after the jam. I would love to see how it turns out with more time to cook
I definitely had a moment after rendering out all the sprite sheets for the 4th time where I considered remaking the whole thing in 3D, I'm glad my stubbornness payed off. The reactive AI was actually surprisingly simple, if a little bit hacky, but it had to be done or the game would be way too easy, I'm happy that it's working on everyone. Thanks for the feedback and thanks for playing!
Wow... incredible. The theme is evocative, the main mechanic of throwing wrenches feels satisfying and well tuned, and the atmosphere is thicker than concrete. Just really next-level art direction, the view from the top of the dam down to the city is cinematic to say the least. Great attention to detail with the horror elements, the various notes scattered around really build tension towards a surprisingly action-packed climax. Pending further notice, this tops it for me!
Really cool concept, giving the boss character a classic boss-fight style attack pattern is a very nice touch, watching the hero dodge all your attacks is frustrating in a fun way. There's definitely a lot of strategy in which enemies you pick and how you place them. Incredible presentation all round!
Incredible presentation, the music, art and dialogue are all so good! Little confused by the gameplay, not sure if I'm just bad at quickly inputting combos or if there's something I'm missing. Managed to beat Villain once but couldn't get it a second time. Cyberpunk arm wrestling fighting game is a really cool idea though.

