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epsilon0

46
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A member registered Jan 23, 2025 · View creator page →

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Really great presentation! Landing back on the wire feels a little imprecise but the air control feels good

Great visuals and presentation. It's difficult to hit the dolphins, it might feel better if the harpoon moved faster or you could fire more often, but it is pretty satisfying to hit a long range snipe. Good to see another oil spill type game

Interesting concept, took me a second to realise the 2D people can still be viewed from multiple angles. Very experimental

Very fun, the post processing is a little intense and a crosshair wouldn't go astray but great visual style overall

Lotta fun, but gets difficult quickly. The screen effects look great and make multi-hits very satisfying

We have have all been vaporised by nuclear hellfire but I'm glad Slimon got to live his dreams 

Incredibly slick, I wish i was better at these types of games so I could push the movement further. Insane levels of polish

Fun idea and cute character. Controls feel a little slippery at times but you get the hang of it quickly. Nice job!

Took me a second to figure out the drifting mechanic but once it clicked it felt very smooth. Great presentation overall!

Such a creative concept, the writing is funny and there is so much atmosphere with the minimal art and ambient music. Unfortunately I tried to escape over the wall to the far right and fell into the void. It seems like there's a lot of potential in your ideas though, you should definitely keep working on this after the jam. I would love to see how it turns out with more time to cook

Feels great once you get a few upgrades and can chain reaction a bunch of kills into each other. The classic pick 3 mechanic adds a good amount of variety between runs. Nice job!

Thank you for such in-depth feedback, I'm glad you enjoyed!

I definitely had a moment after rendering out all the sprite sheets for the 4th time where I considered remaking the whole thing in 3D, I'm glad my stubbornness payed off. The reactive AI was actually surprisingly simple, if a little bit hacky, but it had to be done or the game would be way too easy, I'm happy that it's working on everyone. Thanks for the feedback and thanks for playing!

Very nice movement, starts out a bit slow but once you get some upgrades you're absolutely flying. Controls feel responsive and tight even at high speeds. Great presentation all round

Fun movement once you get the hang of it, I flew through the floor a few times when I was going really fast. Great visuals

Crusts for the crust throne! Incredible concept, TOAST BUTTERED got an audible laugh from me. Music absolutely slaps and I like the subtle visual details in the butter. Very nice

Great visuals and sound design, also great pacing of introducing new mechanics. The control scheme is a bit counter intuitive but it also kind of just works. What is the lore implication behind the appearance of Tow Mater? 

Very cool! Super unique and interesting visuals, the water looks great when you get some big waves going. I love when a game makes use of the full 3D space and you've done a great job of doing that while keeping the controls fairly simple

Fun game, reminds me of old-school flash platformers like N or fancy pants. Controls feel great but it does get a bit mind-melting once the gravity starts reversing

Fun idea for a different control scheme for a racing game, cute characters and great music. The camera feels a little stiff when you bounce around a lot but I suppose it makes sense to keep your guy in the middle of the screen for easier flicking

thicker than a bowl of oatmeal

Cool concept, smooth and responsive controls. Maybe I'm missing something but sometimes it felt like I got all the requirements but the level didn't pass, I never was very good at trickshots back in the COD days. Nice job!

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Wow... incredible. The theme is evocative, the main mechanic of throwing wrenches feels satisfying and well tuned, and the atmosphere is thicker than concrete. Just really next-level art direction, the view from the top of the dam down to the city is cinematic to say the least. Great attention to detail with the horror elements, the various notes scattered around really build tension towards a surprisingly action-packed climax. Pending further notice, this tops it for me!

Great presentation, fun soundtrack and goofy animations. Nice job on making an unfamiliar control scheme fairly easy to understand, I'll be personally taking some inspiration from this

I wish I was smart enough to solve this problem lmao. You can press P to emergency teleport if that happens but I forgot to include it in the tutorial. Thanks for playing!

Really nice, slick movement and very unique presentation. As a fellow breakbeat enjoyer the soundtrack is phenomenal! The theme and the God of Hands character are really cool, I would love to see this setting in a more fleshed out form

Nice survivors type game, simple but effective gameplay loop. Controls well and all the sprites look great! Would be cool to see more weapon and enemy types if you plan to keep working on this.

Really fun to play, the movement is fantastic, feels like an old-school source shooter. Enemy design and sound design are great and the artstyle is super unique. The enemy hit effects are very nice, clearing a whole group with an explosion is inrcredibly satisfying.

This genuinely had me laughing out loud, 30 uninterrupted seconds of chicken-microwave-rotation is peak gameplay experience

This game really makes you feel like Deftones' seminal 2000 album "White Pony", featuring the hit single "Change (In the House of Flies)"

Really cool idea, the character designs are great and each one feels unique to play as. Making each level have a different requirement to keep your power up is an interesting twist. Sometimes it's a bit hard to see what's around you, it would be nice if the camera was zoomed out a little bit more. 

Really cool concept, giving the boss character a classic boss-fight style attack pattern is a very nice touch, watching the hero dodge all your attacks is frustrating in a fun way. There's definitely a lot of strategy in which enemies you pick and how you place them. Incredible presentation all round!

Really nice spritework, the enemies and weapon effects look incredible! The special attack feels great, clearing the whole screen with it is very satisfying. Honestly everthing is satisfying, this feels really good to play!

Really cool puzzle mechanics, I love how each character has a different thing to do. Great creepy atmosphere and surprisingly long too. Cute character models!

Thank you! I originally did have the player start with a gun, but I found the frantic rush to find a weapon created more variety in the beginning. Thanks for the feedback!

I realised pretty early on that this could happen. You can press P for an emergency teleport if you ever get stuck, I probably should have signposted that better. Glad you enjoyed!

Interesting mechanic with the scroll wheel, unfortunately the dark maze gave me Hepatitis Φ and i will be presently passing away

Incredible all round, 5's across the board. Super unique mechanic, extremely fun to hit the slo-mo and bounce between enemies, nice gradual increase in difficulty and a boss fight to top it off. Phenomenal presentation!

Incredible presentation, the music, art and dialogue are all so good! Little confused by the gameplay, not sure if I'm just bad at quickly inputting combos or if there's something I'm missing.  Managed to beat Villain once but couldn't get it a second time. Cyberpunk arm wrestling fighting game is a really cool idea though.