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(+1)

Managed to make it to the end, funnily enough I didn’t quite understand how it worked until the last room, I think. I was trying to hit the feet directions on the beat, but it seems like you need to be holding in the direction when the dot flies over, which is actually more forgiving but wasn’t intuitive to me. Definitely an interesting take on a rhythm game. Love how the music evolves as you progress.

(+1)

Thanks for playing! You’re right, it’s just tracking whether you’re moving in the given direction at the point when the dot passes over the icon. I tried to signal this with the way the NPCs were moving but it could definitely be more obvious. It would also probably be an improvement if you hit the correct moving direction after the beginning of the step, but before the start of the next one. Things to think about for some eventual return to this idea :)