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Well first off, thank you so much for such a detailed feedback. They help us improve and that's exactly what we want.πŸ™πŸΌ

Now, here's our sound Designer's Spotify:https://open.spotify.com/artist/3VflVg74spUKHKwQvN4034?si=ybOhauniQZujtW3FWnbhMw

You mentioned having a counter for how many cars were eliminated. Due to our insistence on having an organic  UI integration, There is a number on every car signifying how many cars remain. However, we are also planning on adding a bill board at every possible place in the level that shows the number of cars remaining.

As for the braking system, we will be ditching cooldown in favour of endless braking, which accelerates oil depletion rate as long as players keep pressing the brake button.

The tracks themselves shall also be shortened while some obstacles will be removed to make it so that player's oily mess gets a chance to shine as a villain here.

Hopefully these (and many other changes based on feedback we've received) will make the game more fun and accessible to everyone. 

(+1)

thanks for being gracious with the feedback! i always feel a little awkward sending unsolicited criticism, even if constructive, but i figured it could be helpful! if i write a lot about a game, it means i liked it and want to help the authors go further in the future. the changes you have planned sound like good ideas!

i totally understand about wanting a minimal UI. i didn't understand at all about the numbers on the cars. billboards would definitely be helpful feedback, though if you wanted to get fancier, one idea might be that, when a car dies, you make its number fly up from the bottom of the screen, then decrement it while the player can see, before it fades out. it'd probably help too if each number was a different color, so it's extremely obvious that the number starts as the number of the car you just killed, then decrements to the number of the car you're about to see.

now that i know about the car numbers i was able to make it to the second level! i did bounce off that level eventually for the other two reasons (long straight segments and trying to make it through those traffic arrows with the braking cooldown is hellish). i did have fun though, thanks for making it!

(+1)

The more feedbacks we get, the better we become. I like the idea you provided about decrementing number from a bottom to top of screen. We might give it a go during testing πŸ˜‡

We will make sure to make tracks smaller and have the braking cooldown removed (in exchange for faster oil depletion) so that the experience is much more your control.

Thank you so much for giving us your valuable time and feedback  πŸ™πŸΌβ˜ΊοΈ