Absolute Ratcinema
Memes aside, I love the dirty and dilapidated presentation of the game. Everything felt grungey in a good way. Also love the character designs in general
Been a while since I played a skateboarding game, but I think this is very solid for a week's worth of work, though it definitely needs some tuning. Pulling off tricks like ollies were doable and fun, but the bars to indicate rail grinding and doing a mono didn't really show how close you were to falling off well imo. I also thought the UI looked too similar to the one which shows how many tricks you'll be able to do in the air, so sometimes I thought I was doing a trick when I was grinding instead and vice versa.
I realise in the post you mentioned at the bottom of the game's page that you guys added grinding pretty late into development, but I think this is still worth noting none the less for the sake of readability.
I also think some sort of indicator for the timer when it's close to 0 would be helpful.
i.e maybe some sort of sound or music to indicate that you have 10 seconds left or something. Just to ensure that the transition to getting washed away doesn't feel like it just comes out of nowhere ( unless that was your intention )
I also think the child support payments should really increase in cost with each day or session because it got kinda monotonous with the current system. Basically it was pretty easy to afford child support, and fuel slick's gambling addiction. I think you could really do a lot with a gambling skateboarding game, so there's definitely some cool groundwork here.
All in all, this was definitely a pretty interesting game all things considered. Kudos to the whole team on getting this out
Viewing post in Sewer Slicks - A Slick Rick Adventure jam comments
This is amazing feedback Bad Piggy we really appreciate it, we had a discussion last night regarding the future of Sewer Slicks and have taken some of these notes down to improve it!
We agree with the need for tuning and definitely should've tried to tune it a lot earlier in the process but now we have time to master it! There have been thoughts about including a "bullet time" mechanic as you start the trick that allows you to properly follow up/complete the trick so you have more time to react to it. Thankyou for the feedback on the bars too, they were definitely a rush job to get it across the line and we would like to add a more granular slider approach alongside a change up of the UI to make different types of tricks distinguishable from one another.
This is a great point and several people have mentioned now that it feels very sudden, so the artist and composer have already started proposing solutions on really "dressing up" the timer to make it more obvious (and even more playful haha).
We felt that too regarding the child support it was supposed to be something that feels like it is constantly lingering over you forcing you to really decide if you were going to try to min/max your performance in the arena or if you were going to bet it all on slots in the hopes of pulling through so this is definitely a delicate line we need to skirt and balance.
Thanks again for the review Bad Piggy, if you really liked it then make sure to put it in your collection and watch out for future updates!