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Update fixed the "no aging" problem (at least with chickens in my test). Was it as easy as remove animals from the list ?

As you added new options in you file I did what it was necessary in the fr file 

https://www.transfernow.net/dl/20260211ZlQ2h99E

I never was able to reproduce it on my side, so it was probably just some combination of my code and something on your side that changed when i redid the buggy old settings. https://github.com/rittermod/FS25_Fresh/issues/28

The bug is back. In fact I think it never gone , just because it's not so easy to reproduce it., the last update just moved the problem "2 months" later.

I started a new game with DLC and no mods (but easy dev and fresh of course) on a vanilla map (the basic US one). Created chicken park and kept the small cows pasture, gave food/water to let animals having 100% health and then slept a month. Animals became older without trouble. Save the game. Slept another month, everything was all right, baby chicken etc... (october).  Slept to november and here nothing had change. Chickens are still 8 months, babies 0 month, cows 52 etc...

I don't know if it can help you but I saw this error after sleeping:

2026-02-17 11:47:51.881 Error: Running LUA method 'update'.

C:/Users/.../FarmingSimulator2025/mods/FS25_Fresh/scripts/core/RmLossTracker.lua:192: invalid option '% ' to 'format'

It looks like your mod "freeze" the natural evolution, even the mod "redtape" is impacted, active contracts and policies become muted.

I believe you'd be able to reproduce it (I retried without DLC and easydev with the same result ).

That logline helps a lot. I take it that you are using the translation file you sent earlier? It has an error in formatting string on line 18: <text name="fresh_dailyLossNotification" text="Perdu %. d'unités périmées"/> should be <text name="fresh_dailyLossNotification" text="Perdu %.0f d'unités périmées"/>

I fixed that in the version included in the mod. So the quick fix would be to fix the translation file. I think maybe it may be more than that one, but I might confuse your’s with other translations I’ve gotten.

Unfortunately, one crash in a periodic update cancels the rest of the update. So animal, crops, etc will not age if they run after the crash.

I’ve added an issue for some safeguards crashes in the mod, so the updates continues even if something in the mod crashed.https://github.com/rittermod/FS25_Fresh/issues/29

Oh my.... I read "Of" instead of "0f" and then translated it.... (the loss of x% of units wasn't a weird sentence so I didn't pay attention to the details).

So I was my own problem ^^  I fixed the line in adding the missing 0f and it works fine with the same save so probably the only "typo" I made.