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Very cool and polished game!!

Super addictive, even though I found no real challenge in it. The SFX and music are very nice, and the art is quite impressive... but I didn't really catch the connection with the theme 😅

I love the take on rock paper scissors! That said, I think what's missing is card synergies—making cards benefit from each other's effects. That would add a nice strategic layer to the game. Just my personal opinion, though; maybe that wasn't what you were going for.

Anyway, really great submission! I had a lot of fun playing it.

Thanks, I'm really glad you enjoyed it! I agree it was too easy, but I didn't have a chance to balance it so I went for 'too easy' over 'too hard'. 
The link to the theme is a bit weak, it was meant as "does rock paper scissors belong in a deck of cards?".

Can you elaborate more about card synergies? 

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I agree—making it easier allows more people to enjoy it.

Yeah, synergies are a super essential part of any deck-building game. For example: a "Super Rock" card that also works like a normal rock, but can destroy any other card. Maybe it becomes more powerful the more rocks you have in your hand—encouraging the player to collect as many rocks as possible.

Or a card that destroys your own cards, which sounds bad… but you could pair it with another card that gives you +10 coins when destroyed , also a card that doubles the money you earn in a round ( giving the player the option to farm coins during early rounds )

I could keep going, but it really depends on what kind of gameplay you want to build and what your vision is for the game .

Do you want to add other card types? Things that work completely differently from what you have now—like spells that don't destroy opponent cards in the traditional way? For example: a card that lets you draw two cards (even if your hand exceeds the max hand size), or a card that does the same thing to your opponent.

Do you want to add more mechanics to the battle system you already have?

also your game nature ( being a incremental game ) make it unique and very diffirent than other deck builders

Honestly, my ideas might not even fit your game. I think that's something you never really know until you test it out .

Hope that helps you somehow. I once tried making a deck-building top-down shooter myself… so I really dove deep into the genre and fell in love with it.

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> a "Super Rock" card that also works like a normal rock, but can destroy any other card. 
I see, so like 'hardened' versions of the cards, which have no 'draw' states? Maybe a hardened rock can't be beaten by regular paper, it has to be beaten by hardened paper. 

> Do you want to add other card types?

For sure! But I think they need to fit in the existing theme so it doesn't take too much thinking to play.

For example, there could be a bunch of paper variants that all look like paper but do slightly different things (foil, film, plaster, glass, etc) and the paper variants typically defeat rock variants, with various quirks. 

And of course there can be special cards too (purple ones). I had an idea for a 'mirror' card that could become a card the enemy was playing, and a 'thief' card that outright let you steal an opponents card (this might only be able to be used once though otherwise your deck is going to fill up. Or maybe if you can sell cards, being able to steal theirs would be a fun mechanic, idk). 

I like the idea of a draw extra card, but seeing as you only have 3 slots, I think maybe this could be an 'item'? The sort of thing displayed along the bottom of the screen which you can consume in battle like a potion to modify your deck. These would be bought in the shop separately from cards. Single use plays like 'drop this item over your card to double its level' or 'drop over your card to put it back in your deck'

Are there not many incremental deck builders? I thought it would be a pretty common thing to combine together. 

And yes this is all very helpful, thank you!