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(1 edit) (+1)

Thank you so much for playing our game!

Yeah, we wanted to pad up the game with gradually increasing difficulty tracks, but we were short on time so went with 3 distinct looking tracks instead. We will rectify that by adding simpler levels before each track to give players a feel for the controls.

As for the brakes and oil countdown timer, we are planning on instead of cooldown for breaks, there would be endless breaking, but the more players brake, the faster the oil depletes. 

Also, we will Playtest and reduce or modify road obstacles too, so that everything feels well balanced in the end.

I love it when someone gives a constructive feedback that makes sense too! You truly are a rockstar, my gamepad-weilding friend ☺️