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Regarding that point, we've retained the traditional 2D action game mechanic where the character retrieves their sword and shield mid-turn, so please accept that as our justification.

Otherwise, all resources would double, making production practically impossible.

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Pico is basically trying to say:  instead of redrawing everything to correct it, you accept that in the game world she switches hands when she turns. Thanks!

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I gathered that much lol. Still looks great. It was just the first thing that came to mind due to how detailed she is. I’m fully aware that it would basically double the time to complete the whole sprite sheet to do that lol.