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picopico256

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A member registered Nov 15, 2025 · View creator page →

Creator of

Recent community posts

Thank you. Once Shaiya is settled, I plan to start working on adding monsters. I haven’t been able to work on it much lately because my day job has been keeping me busy, but I plan to release at least two types of enemies by the end of year.

Since the PNG is already in indexed color mode, the image does contain a color palette. However, since it might not be viewable without Aseprite, I think I’ll add an image containing only the color palette in the next update.

We have uploaded a compilation of all previous releases.

The next update will be in April.

This initiative aims to stimulate other creators to develop a shared world by encouraging them to create numerous games.

Therefore, I believe the key point is that I myself will not create a game using this.

The attack animations are scheduled for release in April, but we might release them earlier.

Upon checking, it wasn't incorrect, but the artwork itself was inappropriate. We'll correct it and update it shortly. Thank you for pointing this out.

This isn't the main game itself, but someone might put something they made on Steam.

Thank you. I will check.

在后续的小版本更新中,我们将陆续添加夏亚以外的资源,敬请期待。

Thank you. The attack animations are scheduled for April. We'll also be adding monsters in mid-March. Stay tuned.

Regarding that point, we've retained the traditional 2D action game mechanic where the character retrieves their sword and shield mid-turn, so please accept that as our justification.

Otherwise, all resources would double, making production practically impossible.

Thank you. We will consider the idea of a forum for exchanging opinions.

Now, regarding the setting, users are basically free to imagine whatever they like. I've just created a playground, so I think it's fine to let everyone be free. My personal assumption is that both elves and dwarves exist.

Within that, I think the concept of portals is excellent. It has the inclusiveness to connect the original worldviews each creator possesses, and there's no need to be overly sensitive about consistency.

I agree that depending on the intended vision, there could be both positive and negative aspects. However, I think it's best to let everyone proceed freely, embracing that uncertainty as well.

Translated with DeepL.com (free version)

I've been thinking about setting up a bulletin board or something similar, but I'm struggling to figure out the best approach.

Also, I'm open to any questions, so please feel free to ask.

The portrait will be released a little later. We're creating many expression variations, so please wait a little longer.

We plan to add monsters, props, stages, and more. We hope other pixel artists will join us using this format.

It's hard to say without seeing the actual game screen, but judging from the attached image, and this is purely my personal opinion, I think it falls within the margin of error.

In reality, perfectly matching the scale of the background and characters is difficult. Therefore, I believe a difference of about one character's head height could be absorbed as an error.

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