very cool art direction! it's fun and fast-paced! i had a hard time connecting what i do with whether i succeed / fail, and what the low kick / snap abilities are for. eventually i reasoned the low kick is probably for the smaller enemies, and it seemed to do a better job at increasing my heat when i do, but it wasn't communicated as well as maybe it could have been.
the game's great art and brisk movement compelled me to try and figure it out, but it felt like i wasn't really making progress between runs. i couldn't figure out how to kill the flying things --- one time i jumped and killed one, but most of the time they're too high up. it could be a skill issue on my part, but assuming there is a reliable way of killing flyers, i bet if you just add a bit more feedback to the different abilities it would help a lot! overall awesome entry!