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(+1)

This game does a phenomenal job with the metaphorical interpretation of "slick." The music and presentation are really engaging, but I feel that the more literal interpretation of the theme holds this game back. When bouncing around, the weapon recoil is not enough to be able to change direction. The meaning of slick that the music and visuals evoke - trickshots, cool maneuvers, and flow state, requires the player to be in control. I also feel like the game should go on longer to better allow players to enjoy their overpowered builds. Overall, great game!

(+1)

Thanks for playing my game! And thank you for your feedback.

The original plan was to have multiple levels and more enemy types, allowing the player to extend their build across more game time. Since I ended up cutting both level count and enemy variety, the length of the game suffered, but I definitely could have extended the timer to compensate.

I agree that more control, especially at higher speeds, could really enable more slick gameplay!